# Get VCA by ID C++

**URL:** https://qa.fmod.com/t/get-vca-by-id-c/24531
**Category:** Unreal Engine
**Tags:** ue5, cpp
**Created:** [September 24, 2026, 2:16am UTC](https://qa.fmod.com/t/get-vca-by-id-c/24531 "2026-09-24T02:16:33Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![Sidera](https://avatars.discourse-cdn.com/v4/letter/s/34f0e0/32.png) [@Sidera](https://qa.fmod.com/u/Sidera)
#### Post date: [September 24, 2026, 2:16am UTC](https://qa.fmod.com/t/get-vca-by-id-c/24531/1 "2026-09-24T02:16:34Z")

</div>

Hello FMOD Team,

I am attempting to build out the settings functionality in my game. My Audio team has done a great job setting up the VCAs and I am now wanting to manipulate them. Below is a snippet of code that I have been trying to flesh out. I was hoping for feedback on the following:

- Does my syntax appear correct? Is there a more preferred method? Apologies, I am relatively new to C++.
- The “Get VCA By ID” function is obviously much different than the simpler BP one. What am I supposed to pass through on the first and third parameter?
- Am I supposed to pass the GUID id as a string (second parameter)?

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/0/0863770e48e0ceb30ee4cdbe9d86c244f47f2862.png)

thank you in advance for any help.
