# GetBank() method

**URL:** <https://qa.fmod.com/t/getbank-method/15238>\
**Category:** Unreal Engine\
**Created:** [November 21, 2019, 2:10pm UTC](https://qa.fmod.com/t/getbank-method/15238 "2019-11-21T14:10:55Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![dinoDuvnjak](https://avatars.discourse-cdn.com/v4/letter/d/dbc845/32.png) [@dinoDuvnjak](https://qa.fmod.com/u/dinoDuvnjak)\
**Post date:** [November 21, 2019, 2:10pm UTC](https://qa.fmod.com/t/getbank-method/15238/1 "2019-11-21T14:10:55Z")

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Hi,  
I.m having issues with getting the pointer to an already loaded bank. I’m using GetBank() method but it always returns error FMOD\_ERR\_EVENT\_NOTFOUND, and nullptr. But when I use the same path variable to loadBankFile() it loads bank and return FMOD\_OK. So can you please help me to overcome this issue. What format of the path do I need to send to GetBank() method?  
NOTICE: I’m using UE4 plugin version **2.00.05** and UE4 4.22.3

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<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [November 27, 2019, 3:57am UTC](https://qa.fmod.com/t/getbank-method/15238/3 "2019-11-27T03:57:59Z")

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> `path` may be a path, such as `bank:/Weapons` or an ID string such as `{793cddb6-7fa1-4e06-b805-4c74c0fd625b}` .

[https://www.fmod.com/resources/documentation-api?version=2.0&page=studio-api-system.html#studio\_system\_getbank](https://www.fmod.com/resources/documentation-api?version=2.0&page=studio-api-system.html#studio_system_getbank)
