# Getting a handle on 'Event Sound' parameters

**URL:** <https://qa.fmod.com/t/getting-a-handle-on-event-sound-parameters/11437>\
**Category:** Unity\
**Created:** [May 2, 2014, 10:36pm UTC](https://qa.fmod.com/t/getting-a-handle-on-event-sound-parameters/11437 "2014-05-02T22:36:00Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![ryanskandal](https://avatars.discourse-cdn.com/v4/letter/r/51bf81/32.png) [@ryanskandal](https://qa.fmod.com/u/ryanskandal)\
**Post date:** [May 2, 2014, 10:36pm UTC](https://qa.fmod.com/t/getting-a-handle-on-event-sound-parameters/11437/1 "2014-05-02T22:36:00Z")

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Hi,  
I successfully managed to control parameters of Events from unity. However in one of my events I have an ‘Event Sound’ (kind of like an event within another event) which has it’s own parameter. Does anyone know how can I access the parameter of the ‘Event sound’.

Thanks

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**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [May 8, 2014, 7:21am UTC](https://qa.fmod.com/t/getting-a-handle-on-event-sound-parameters/11437/2 "2014-05-08T07:21:32Z")

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The easiest way to do it is to create a parameter with the exact same name and range as the nested event’s parameter in its parent event. When you change the parameter in the parent event, the identical parameter in the child event will automatically change in sync.

Alternatively, you could automate the event sound’s parameter on one of the parent event’s parameters, but that’s a bit more work.
