# Getting empty events with studioSystem.loadBankFile

**URL:** <https://qa.fmod.com/t/getting-empty-events-with-studiosystem-loadbankfile/22065>\
**Category:** FMOD Engine\
**Tags:** windows, csharp\
**Created:** [September 5, 2024, 2:04pm UTC](https://qa.fmod.com/t/getting-empty-events-with-studiosystem-loadbankfile/22065 "2024-09-05T14:04:31Z")\
**Posts on this page:** 1\
**Showing post:** 10

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**Author:** ![Battern](https://avatars.discourse-cdn.com/v4/letter/b/34f0e0/32.png) [@Battern](https://qa.fmod.com/u/Battern)\
**Post date:** [September 17, 2024, 4:33am UTC](https://qa.fmod.com/t/getting-empty-events-with-studiosystem-loadbankfile/22065/10 "2024-09-17T04:33:01Z")

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Hi again. I am working on and have a new problem you might help me fix?

Of course, when I feel I am ready to show you something I will be very pleased to share it, if you are interested, but I am not yet there 🙂

Here is the new problem.

> [@Simulating 3D sound in godot using fmod via C#](https://qa.fmod.com/t/simulating-3d-sound-in-godot-using-fmod-via-c/22099):
>
> I am working on building a simple framework for using sounds generated by FMOD in Godot 4, utilizing the C# wrapper classes around fmod.dll and fmodstudio.dll. I have successfully initialized the Studio System, played sounds imported from .bank files, set both global and local parameters, and controlled the volume by adjusting the associated bus. I also wanted to explore FMOD Studio’s capability of setting up listeners and adding sound sources by using a spatializer. While this works fine in t…

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