# Getting empty events with studioSystem.loadBankFile

**URL:** <https://qa.fmod.com/t/getting-empty-events-with-studiosystem-loadbankfile/22065>\
**Category:** FMOD Engine\
**Tags:** windows, csharp\
**Created:** [September 5, 2024, 2:04pm UTC](https://qa.fmod.com/t/getting-empty-events-with-studiosystem-loadbankfile/22065 "2024-09-05T14:04:31Z")\
**Posts on this page:** 1\
**Showing post:** 14

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [September 20, 2024, 6:02am UTC](https://qa.fmod.com/t/getting-empty-events-with-studiosystem-loadbankfile/22065/14 "2024-09-20T06:02:24Z")

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Thank you for all the information.

It is interesting that the `setProperty()` calls are not working as expected. Is retrieving the `FMOD_RESULT`’s being returned from those calls possible? ([FMOD Engine | Core API Reference - FMOD\_RESULT](https://fmod.com/docs/2.02/api/core-api-common.html#fmod_result)). These will be useful for debugging FMOD functions. That is the workflow I used when interacting with an instance in Unity: [Audio Occlusion FMOD w/ Unity not working - #2 by Connor\_FMOD](https://qa.fmod.com/t/audio-occlusion-fmod-w-unity-not-working/19313/2).

> [@Battern](#):
>
> I could set it up for other things such as reverb too

It is possible to interact with DSP directly using ChannelControl::getDSP() ([FMOD Engine | Core API Reference - ChannelControl::getDSP](https://fmod.com/docs/2.02/api/core-api-channelcontrol.html#channelcontrol_getdsp)), however, this would require getting the event instances channel and then retrieving the correct index for the DSP you want to change.

> [@Battern](#):
>
> It will be a simplified version of course, the idea is to attach a script to a node in Godot and to the nodes collision shape and when it triggers fire of a sound event. Anyway that is what I think this in Unity does. 🤠

That would be awesome!

Thank you for sharing your progress so far!

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_[View the full topic](https://qa.fmod.com/t/getting-empty-events-with-studiosystem-loadbankfile/22065)._
