# Getting Spectrum Data from an FMOD event without playing it

**URL:** <https://qa.fmod.com/t/getting-spectrum-data-from-an-fmod-event-without-playing-it/17902>\
**Category:** Unity\
**Tags:** unity, csharp\
**Created:** [November 3, 2021, 9:37pm UTC](https://qa.fmod.com/t/getting-spectrum-data-from-an-fmod-event-without-playing-it/17902 "2021-11-03T21:37:50Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Danishdane01](https://avatars.discourse-cdn.com/v4/letter/d/b77776/32.png) [@Danishdane01](https://qa.fmod.com/u/Danishdane01)\
**Post date:** [November 3, 2021, 9:37pm UTC](https://qa.fmod.com/t/getting-spectrum-data-from-an-fmod-event-without-playing-it/17902/1 "2021-11-03T21:37:50Z")

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I need to process the spectrum data before an FMOD event is played, is there any way to accomplish this?

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**Author:** ![richard\_simms](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/richard_simms/32/261_2.png) [@richard\_simms](https://qa.fmod.com/u/richard_simms)\
**Post date:** [November 5, 2021, 1:24pm UTC](https://qa.fmod.com/t/getting-spectrum-data-from-an-fmod-event-without-playing-it/17902/2 "2021-11-05T13:24:50Z")

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It currently isn’t possible to get spectrum data from an audio file or event without playing it first.
