# Getting the Bitrate

**URL:** <https://qa.fmod.com/t/getting-the-bitrate/11735>\
**Category:** FMOD Engine\
**Created:** [November 29, 2014, 12:36am UTC](https://qa.fmod.com/t/getting-the-bitrate/11735 "2014-11-29T00:36:07Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Curtis\_Eichner](https://avatars.discourse-cdn.com/v4/letter/c/c57346/32.png) [@Curtis\_Eichner](https://qa.fmod.com/u/Curtis_Eichner)\
**Post date:** [November 29, 2014, 12:36am UTC](https://qa.fmod.com/t/getting-the-bitrate/11735/1 "2014-11-29T00:36:07Z")

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How do I get the bitrate of a sound in an event?

I was originally using an FMOD::Sound(created strait from sound files) to get the Raw Bytes and the Milliseconds, but with Events I’m not sure if there’s an option for finding Raw Bytes.

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**Author:** ![nick1](https://avatars.discourse-cdn.com/v4/letter/n/47e85d/32.png) [@nick1](https://qa.fmod.com/u/nick1)\
**Post date:** [December 1, 2014, 9:57pm UTC](https://qa.fmod.com/t/getting-the-bitrate/11735/2 "2014-12-01T21:57:31Z")

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Events are opaque, there is no API to retrieve the sounds objects they use, so no way to get bitrate.
