# Getting the value of a global parameter?

**URL:** <https://qa.fmod.com/t/getting-the-value-of-a-global-parameter/18102>\
**Category:** Unity\
**Tags:** unity, csharp\
**Created:** [December 15, 2021, 1:59pm UTC](https://qa.fmod.com/t/getting-the-value-of-a-global-parameter/18102 "2021-12-15T13:59:11Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![deHaan](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/dehaan/32/68_2.png) [@deHaan](https://qa.fmod.com/u/deHaan)\
**Post date:** [December 15, 2021, 1:59pm UTC](https://qa.fmod.com/t/getting-the-value-of-a-global-parameter/18102/1 "2021-12-15T13:59:12Z")

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I know that we can get the value of a local parameter for a specific instance like this:  
`eventInstance.getParameterByName(parameterName, out float paramValue);`

But I could not figure how to get the current value of a global parameter. Can someone help?

Cheers,  
Nikolaj

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<div class="post-metadata">

**Author:** ![deHaan](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/dehaan/32/68_2.png) [@deHaan](https://qa.fmod.com/u/deHaan)\
**Post date:** [December 16, 2021, 2:24pm UTC](https://qa.fmod.com/t/getting-the-value-of-a-global-parameter/18102/2 "2021-12-16T14:24:17Z")

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Oh never mind I found out:  
`FMODUnity.RuntimeManager.StudioSystem.getParameterByName("parameterName, out float paramValue);`
