# Glitching with Oculus Spatial Reverb

**URL:** <https://qa.fmod.com/t/glitching-with-oculus-spatial-reverb/16959>\
**Category:** Unreal Engine\
**Created:** [March 27, 2021, 4:16pm UTC](https://qa.fmod.com/t/glitching-with-oculus-spatial-reverb/16959 "2021-03-27T16:16:52Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![magrotten](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/magrotten/32/3968_2.png) [@magrotten](https://qa.fmod.com/u/magrotten)\
**Post date:** [March 27, 2021, 4:16pm UTC](https://qa.fmod.com/t/glitching-with-oculus-spatial-reverb/16959/1 "2021-03-27T16:16:52Z")

</div>

thanks that works, although with Reflections enabled in the Oculus Spatial Reverb in FMOD I’m getting nasty glitching in UE4 when assets are live, disabling fixes, if anyone knows about that it would be great, otherwise keeping it off! [reflections disabled|690x196](https://qa.fmod.com/uploads/short-url/5UflZk9hr2DfYacTkqicrBeARq9.png)
