# Global Parameter Scope

**URL:** <https://qa.fmod.com/t/global-parameter-scope/21814>\
**Category:** Unity\
**Tags:** unity, csharp\
**Created:** [June 28, 2024, 8:29am UTC](https://qa.fmod.com/t/global-parameter-scope/21814 "2024-06-28T08:29:19Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![botbenson](https://avatars.discourse-cdn.com/v4/letter/b/e9bcb4/32.png) [@botbenson](https://qa.fmod.com/u/botbenson)\
**Post date:** [June 28, 2024, 8:29am UTC](https://qa.fmod.com/t/global-parameter-scope/21814/1 "2024-06-28T08:29:19Z")

</div>

Is it possible to change the value of a parameter whose scope was previously set globally to local using c# code?

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/4/48e87e0222c7c985b73d27e42a4854217adf0e74.png)

---

<div class="post-metadata">

**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [July 1, 2024, 6:44am UTC](https://qa.fmod.com/t/global-parameter-scope/21814/2 "2024-07-01T06:44:19Z")

</div>

Hi,

Unfortunately not.
