# Global use of parameter

**URL:** <https://qa.fmod.com/t/global-use-of-parameter/14777>\
**Category:** FMOD Studio\
**Created:** [June 17, 2019, 9:58am UTC](https://qa.fmod.com/t/global-use-of-parameter/14777 "2019-06-17T09:58:26Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![rudymackay](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/rudymackay/32/370_2.png) [@rudymackay](https://qa.fmod.com/u/rudymackay)\
**Post date:** [June 17, 2019, 9:58am UTC](https://qa.fmod.com/t/global-use-of-parameter/14777/1 "2019-06-17T09:58:26Z")

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Hi guys, just wondering, since the last post I could find about this was in 2016. I was wondering if there is any way (perhaps in the newest FMOD Studio) to work with some kind of global parameters?

Or maybe a workaround to do something like this: a parameter called RAIN for example, which triggers the sound of rain in my ambiance event, but simultaneously triggers splashy sounds in footsteps events. Would be cool. Thanks!

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**Author:** ![alexzzen](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/alexzzen/32/6825_2.png) [@alexzzen](https://qa.fmod.com/u/alexzzen)\
**Post date:** [June 17, 2019, 10:19am UTC](https://qa.fmod.com/t/global-use-of-parameter/14777/2 "2019-06-17T10:19:46Z")

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Global Parameters are supported since version 2.0. See the manual entry here: [https://www.fmod.com/resources/documentation-api?version=2.0&page=welcome-whats-new-200.html#global-parameters](https://www.fmod.com/resources/documentation-api?version=2.0&page=welcome-whats-new-200.html#global-parameters)

Tried to use them in a few tests, they work great!
