# Godot 4 and FMOD integration - Best practice?

**URL:** <https://qa.fmod.com/t/godot-4-and-fmod-integration-best-practice/20869>\
**Category:** FMOD Engine\
**Created:** [November 12, 2023, 5:13am UTC](https://qa.fmod.com/t/godot-4-and-fmod-integration-best-practice/20869 "2023-11-12T05:13:18Z")\
**Posts on this page:** 20\
**Page:** 7

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**Author:** ![dvoryaninov-d](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/dvoryaninov-d/32/7577_2.png) [@dvoryaninov-d](https://qa.fmod.com/u/dvoryaninov-d)\
**Post date:** [March 25, 2025, 4:33pm UTC](https://qa.fmod.com/t/godot-4-and-fmod-integration-best-practice/20869/122 "2025-03-25T16:33:04Z")

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I am also interested in official integration.  
Lack of official support makes me consider Wwise for my project, which is a shame. Don’t miss the new market opportunity, guys, I believe in you!

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**Author:** ![Leah\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/leah_fmod/32/3685_2.png) [@Leah\_FMOD](https://qa.fmod.com/u/Leah_FMOD)\
**Post date:** [March 26, 2025, 4:06am UTC](https://qa.fmod.com/t/godot-4-and-fmod-integration-best-practice/20869/123 "2025-03-26T04:06:58Z")

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Noted, thank you!

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**Author:** ![edragnike](https://avatars.discourse-cdn.com/v4/letter/e/a587f6/32.png) [@edragnike](https://qa.fmod.com/u/edragnike)\
**Post date:** [April 23, 2025, 2:22pm UTC](https://qa.fmod.com/t/godot-4-and-fmod-integration-best-practice/20869/124 "2025-04-23T14:22:43Z")

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Hello!  
I announce my interest, in addition to that of many others, in an official FMOD integration for Godot!

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**Author:** ![Leah\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/leah_fmod/32/3685_2.png) [@Leah\_FMOD](https://qa.fmod.com/u/Leah_FMOD)\
**Post date:** [May 2, 2025, 5:21am UTC](https://qa.fmod.com/t/godot-4-and-fmod-integration-best-practice/20869/125 "2025-05-02T05:21:57Z")

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You interest has been noted, thank you!

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**Author:** ![FlippingBits](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/flippingbits/32/8718_2.png) [@FlippingBits](https://qa.fmod.com/u/FlippingBits)\
**Post date:** [June 29, 2025, 2:19am UTC](https://qa.fmod.com/t/godot-4-and-fmod-integration-best-practice/20869/126 "2025-06-29T02:19:09Z")

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Interested too! Currently using one of the unofficial GitHub packages which is working on linux (+steamdeck) windows and mac exports but would love an official integration

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**Author:** ![benreichstein](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/benreichstein/32/6371_2.png) [@benreichstein](https://qa.fmod.com/u/benreichstein)\
**Post date:** [July 7, 2025, 7:38pm UTC](https://qa.fmod.com/t/godot-4-and-fmod-integration-best-practice/20869/127 "2025-07-07T19:38:10Z")

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I also hereby express my interest for official Godot integration!  
With Unity’s business practices I’d rather do my little projects in Godot from now on.

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**Author:** ![Leah\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/leah_fmod/32/3685_2.png) [@Leah\_FMOD](https://qa.fmod.com/u/Leah_FMOD)\
**Post date:** [July 8, 2025, 6:22am UTC](https://qa.fmod.com/t/godot-4-and-fmod-integration-best-practice/20869/128 "2025-07-08T06:22:28Z")

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Thanks both of you, I’ve noted your interest.

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**Author:** ![bsanderson](https://avatars.discourse-cdn.com/v4/letter/b/0ea827/32.png) [@bsanderson](https://qa.fmod.com/u/bsanderson)\
**Post date:** [July 8, 2025, 8:28am UTC](https://qa.fmod.com/t/godot-4-and-fmod-integration-best-practice/20869/129 "2025-07-08T08:28:33Z")

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I’ll stick my name on the list too!

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**Author:** ![itsallure](https://avatars.discourse-cdn.com/v4/letter/i/bc8723/32.png) [@itsallure](https://qa.fmod.com/u/itsallure)\
**Post date:** [July 9, 2025, 5:50pm UTC](https://qa.fmod.com/t/godot-4-and-fmod-integration-best-practice/20869/130 "2025-07-09T17:50:58Z")

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I’m also adding my name to the pile. Very interested in an official Godot x Fmod integration

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**Author:** ![Game\_Smith](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/game_smith/32/8792_2.png) [@Game\_Smith](https://qa.fmod.com/u/Game_Smith)\
**Post date:** [July 12, 2025, 5:39pm UTC](https://qa.fmod.com/t/godot-4-and-fmod-integration-best-practice/20869/131 "2025-07-12T17:39:42Z")

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I am also interested in an official Godot plugin for FMOD.

I teach game dev at a University and many of my students are choosing Godot over Unity the last few years due to all the shenanigans, and a native plugin that works with both C# and GDScript would be amazing. It would also make it easier to cover FMOD in my classes, that way when the students choose their engines I know I can cover Unreal, Unity, and Godot in basically the same way once we get to the implementation portion of using FMOD.

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**Author:** ![WyversynthAudio](https://avatars.discourse-cdn.com/v4/letter/w/f9ae1b/32.png) [@WyversynthAudio](https://qa.fmod.com/u/WyversynthAudio)\
**Post date:** [July 18, 2025, 12:32pm UTC](https://qa.fmod.com/t/godot-4-and-fmod-integration-best-practice/20869/132 "2025-07-18T12:32:30Z")

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I would also like to express my interest for official Godot 4 FMOD integration!

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**Author:** ![Xiaoxiao](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/xiaoxiao/32/459_2.png) [@Xiaoxiao](https://qa.fmod.com/u/Xiaoxiao)\
**Post date:** [July 20, 2025, 1:51am UTC](https://qa.fmod.com/t/godot-4-and-fmod-integration-best-practice/20869/133 "2025-07-20T01:51:54Z")

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I am a professional sound designer for games and have used FMOD plenty of times with Unity. Godot’s audio system is pretty good but no where near as good as FMOD. Keen for a official plugin!

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**Author:** ![josencv](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/josencv/32/8819_2.png) [@josencv](https://qa.fmod.com/u/josencv)\
**Post date:** [July 20, 2025, 11:06pm UTC](https://qa.fmod.com/t/godot-4-and-fmod-integration-best-practice/20869/134 "2025-07-20T23:06:14Z")

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Hey, I’m interested as well. Thanks!

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**Author:** ![Leah\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/leah_fmod/32/3685_2.png) [@Leah\_FMOD](https://qa.fmod.com/u/Leah_FMOD)\
**Post date:** [July 21, 2025, 6:27am UTC](https://qa.fmod.com/t/godot-4-and-fmod-integration-best-practice/20869/135 "2025-07-21T06:27:45Z")

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Thanks all, noted!

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**Author:** ![brendanc](https://avatars.discourse-cdn.com/v4/letter/b/e9c0ed/32.png) [@brendanc](https://qa.fmod.com/u/brendanc)\
**Post date:** [July 26, 2025, 6:20pm UTC](https://qa.fmod.com/t/godot-4-and-fmod-integration-best-practice/20869/136 "2025-07-26T18:20:52Z")

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Another upvote for an official godot plugin!

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**Author:** ![Mordi](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/mordi/32/5156_2.png) [@Mordi](https://qa.fmod.com/u/Mordi)\
**Post date:** [August 10, 2025, 3:31pm UTC](https://qa.fmod.com/t/godot-4-and-fmod-integration-best-practice/20869/137 "2025-08-10T15:31:48Z")

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I would also be interested in official support for a Godot FMOD plugin.

Interestingly, it seems that Wwise hired Alessandro Fama after he made widely used extensions for supporting Wwise and FMOD. His FMOD implementation has since been taken offline. Unofficial versions are sort of fragile in this regard.

Thankfully utopia-rise has made a working plugin, but an official version would be great. Maybe Firelight could contact them and buy their codebase to have a good starting point.

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**Author:** ![pintseeker](https://avatars.discourse-cdn.com/v4/letter/p/9d8465/32.png) [@pintseeker](https://qa.fmod.com/u/pintseeker)\
**Post date:** [August 11, 2025, 6:02am UTC](https://qa.fmod.com/t/godot-4-and-fmod-integration-best-practice/20869/138 "2025-08-11T06:02:10Z")

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OP here, I’m still interested in using FMOD with Godot. We purchased a licence for our previous project and created a custom integration for our proprietary engine, but FMOD + Godot would be the dream combination for me. I hope that this still is on the cards!

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**Author:** ![NickLee](https://avatars.discourse-cdn.com/v4/letter/n/c77e96/32.png) [@NickLee](https://qa.fmod.com/u/NickLee)\
**Post date:** [August 13, 2025, 3:19pm UTC](https://qa.fmod.com/t/godot-4-and-fmod-integration-best-practice/20869/139 "2025-08-13T15:19:03Z")

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As many others, I would also be very interested in an official FMOD plugin for Godot.

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**Author:** ![koothka](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/koothka/32/8911_2.png) [@koothka](https://qa.fmod.com/u/koothka)\
**Post date:** [August 17, 2025, 9:41pm UTC](https://qa.fmod.com/t/godot-4-and-fmod-integration-best-practice/20869/140 "2025-08-17T21:41:53Z")

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We need it. As many i wait for it. Fmod will touch more dev.

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**Author:** ![SoundTek\_Studio](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/soundtek_studio/32/3395_2.png) [@SoundTek\_Studio](https://qa.fmod.com/u/SoundTek_Studio)\
**Post date:** [August 19, 2025, 8:41am UTC](https://qa.fmod.com/t/godot-4-and-fmod-integration-best-practice/20869/141 "2025-08-19T08:41:09Z")

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Hi FMOD devs,  
I am currently working, or starting to work, with my new team in a game project using Godot-Engine instead of UE.  
I just wanted to ask about the latest ways to start with the FMOD integration for Godot and any workflows or workarounds.  
Is it still just the unofficial integrations?

I really want to suggest that even a basic official implementation would be gold to get started with and building from there.

Can’t wait for your reply!

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