# Godot 4 and FMOD integration - Best practice?

**URL:** <https://qa.fmod.com/t/godot-4-and-fmod-integration-best-practice/20869>\
**Category:** FMOD Engine\
**Created:** [November 12, 2023, 5:13am UTC](https://qa.fmod.com/t/godot-4-and-fmod-integration-best-practice/20869 "2023-11-12T05:13:18Z")\
**Posts on this page:** 16\
**Page:** 8

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**Author:** ![Leah\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/leah_fmod/32/3685_2.png) [@Leah\_FMOD](https://qa.fmod.com/u/Leah_FMOD)\
**Post date:** [August 22, 2025, 3:24am UTC](https://qa.fmod.com/t/godot-4-and-fmod-integration-best-practice/20869/142 "2025-08-22T03:24:16Z")

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Thanks all for your expressions of interest!

I recently responded to @SoundTek_Studio in a different thread regarding our capacity for offering support for users of unofficial FMOD integrations - I’ll link it here for posterity as well since it’s relevant: [Possibility of official support for the Godot engine? - #21 by Leah\_FMOD](https://qa.fmod.com/t/possibility-of-official-support-for-the-godot-engine/19333/21)

> [@Possibility of official support for the Godot engine?](https://qa.fmod.com/t/possibility-of-official-support-for-the-godot-engine/19333/21):
>
> After discussing this with Mathew and the rest of the development team, it’s worth stating there’s nothing in particular about an official integration that provides any advantage over an unofficial one besides direct support for any features of the integration’s API.
> 
> We’re more than happy to provide support for users of unofficial integrations, at least as far as we can without running into issues with third-party integration code that are outside of scope of support (i.e. code maintenance, integration features, etc.), in which case we generally would have to refer users to the third-party dev. With integrations using an open-source license like [fmod-gdextension](https://github.com/utopia-rise/fmod-gdextension), our support generally extends further because integration code is able to be modified by both us and users.

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**Author:** ![nearlytobias](https://avatars.discourse-cdn.com/v4/letter/n/82dd89/32.png) [@nearlytobias](https://qa.fmod.com/u/nearlytobias)\
**Post date:** [September 19, 2025, 7:34am UTC](https://qa.fmod.com/t/godot-4-and-fmod-integration-best-practice/20869/143 "2025-09-19T07:34:04Z")

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Adding my name to the chorus interested in an official integration

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**Author:** ![slepkin](https://avatars.discourse-cdn.com/v4/letter/s/77aa72/32.png) [@slepkin](https://qa.fmod.com/u/slepkin)\
**Post date:** [October 3, 2025, 6:10pm UTC](https://qa.fmod.com/t/godot-4-and-fmod-integration-best-practice/20869/144 "2025-10-03T18:10:59Z")

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Great to hear that the unofficial integration has your tacit support! But even if it doesn’t make sense to make an official integration, maybe it would make sense to officially endorse and/or feature the unofficial integration? Right now, when you Google “fmod unity”, you get a [slick landing page](https://www.fmod.com/unity) that builds confidence that FMOD and Unity are good choices for one another. But when you Google “fmod godot” you get this thread, which does not have the same effect.

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**Author:** ![JeeeJeee](https://avatars.discourse-cdn.com/v4/letter/j/977dab/32.png) [@JeeeJeee](https://qa.fmod.com/u/JeeeJeee)\
**Post date:** [November 9, 2025, 12:08pm UTC](https://qa.fmod.com/t/godot-4-and-fmod-integration-best-practice/20869/145 "2025-11-09T12:08:14Z")

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I didn’t want to wait for an official integration that I could use with my C# projects so I wrote this addon. [GitHub - JeeeJeee/GodotFMODSharp: A FMOD wrapper for Godot written in C#](https://github.com/JeeeJeee/GodotFMODSharp)  
Its still early and needs plenty of more work and some bug fixes but those will come as I start using it in my own projects.

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**Author:** ![Leah\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/leah_fmod/32/3685_2.png) [@Leah\_FMOD](https://qa.fmod.com/u/Leah_FMOD)\
**Post date:** [November 18, 2025, 6:40am UTC](https://qa.fmod.com/t/godot-4-and-fmod-integration-best-practice/20869/146 "2025-11-18T06:40:11Z")

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Noted all, thank you.

> [@slepkin](#):
>
> But even if it doesn’t make sense to make an official integration, maybe it would make sense to officially endorse and/or feature the unofficial integration?

I’ve passed this along to the development team, thanks for the suggestion.

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**Author:** ![MarsAstro](https://avatars.discourse-cdn.com/v4/letter/m/da6949/32.png) [@MarsAstro](https://qa.fmod.com/u/MarsAstro)\
**Post date:** [March 11, 2026, 11:32am UTC](https://qa.fmod.com/t/godot-4-and-fmod-integration-best-practice/20869/147 "2026-03-11T11:32:00Z")

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Consider me interested as well!

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**Author:** ![crypt0ende](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/crypt0ende/32/9756_2.png) [@crypt0ende](https://qa.fmod.com/u/crypt0ende)\
**Post date:** [March 29, 2026, 11:11pm UTC](https://qa.fmod.com/t/godot-4-and-fmod-integration-best-practice/20869/148 "2026-03-29T23:11:41Z")

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Yeah, having Godot integration would be really handy. The current Godot GDExtension C++ setup works well, but it’s missing some features.

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**Author:** ![Leah\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/leah_fmod/32/3685_2.png) [@Leah\_FMOD](https://qa.fmod.com/u/Leah_FMOD)\
**Post date:** [April 15, 2026, 7:26am UTC](https://qa.fmod.com/t/godot-4-and-fmod-integration-best-practice/20869/149 "2026-04-15T07:26:56Z")

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Noted, thank you!

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**Author:** ![StepBester](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/stepbester/32/9823_2.png) [@StepBester](https://qa.fmod.com/u/StepBester)\
**Post date:** [April 23, 2026, 6:49pm UTC](https://qa.fmod.com/t/godot-4-and-fmod-integration-best-practice/20869/150 "2026-04-23T18:49:42Z")

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Adding my voice to the choir. I’d be very interested in an official FMOD integration for Godot. I’m currently using the utopia-rise GDExtension and struggling a bit.

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**Author:** ![OeilDeLance](https://avatars.discourse-cdn.com/v4/letter/o/8dc957/32.png) [@OeilDeLance](https://qa.fmod.com/u/OeilDeLance)\
**Post date:** [June 21, 2026, 5:00pm UTC](https://qa.fmod.com/t/godot-4-and-fmod-integration-best-practice/20869/151 "2026-06-21T17:00:43Z")

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You can add me as well.

Also of note: I’ve published binaries targetting Godot 4.7 for the excellent but mostly dead utopia-rise/fmod-gdextension.  
Enjoy !

> **[GitHub - OeilDeLance/fmod-gdextension: FMOD Studio GDExtension bindings for the Godot...](https://github.com/OeilDeLance/fmod-gdextension)**
>
> FMOD Studio GDExtension bindings for the Godot game engine

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**Author:** ![Kreddy\_Frueger](https://avatars.discourse-cdn.com/v4/letter/k/898d66/32.png) [@Kreddy\_Frueger](https://qa.fmod.com/u/Kreddy_Frueger)\
**Post date:** [June 22, 2026, 6:22pm UTC](https://qa.fmod.com/t/godot-4-and-fmod-integration-best-practice/20869/152 "2026-06-22T18:22:10Z")

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I’d love my name on the list as well. I love love love working within fmod and the creative flow is amazing. After spending the time on learning and even getting the skill tree classes done, I’ve realized all the devs I work with are in godot. I talked one into trying out an fmod integration using utopia rise. I’m not really savvy with code myself so I’m not of much help. However after weeks finishing a game for a jam and it sounding amazing via live update and within godot, we realized all of our exports BROKE. We triaged getting a working version out with a focus on JUST windows, but for some reason it kept crashing due to not being able to find the banks. I’m worried I’ve now ruined the idea of future fmod integration with this dev and am now hesitant to try again. Fmod was fun to learn but without a unity dev to work with it’s now proving a useless skillset and I’m just back to bouncing stems from ableton. Le sigh. Haha

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**Author:** ![mackx](https://avatars.discourse-cdn.com/v4/letter/m/48db29/32.png) [@mackx](https://qa.fmod.com/u/mackx)\
**Post date:** [June 30, 2026, 2:47pm UTC](https://qa.fmod.com/t/godot-4-and-fmod-integration-best-practice/20869/153 "2026-06-30T14:47:24Z")

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Adding my interest here too! Official integration will be so much nicer for everyone wanting to elevate their audio features in Godot \<3 Hope to see it happen soon!

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**Author:** ![crypt0ende](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/crypt0ende/32/9756_2.png) [@crypt0ende](https://qa.fmod.com/u/crypt0ende)\
**Post date:** [July 14, 2026, 6:05pm UTC](https://qa.fmod.com/t/godot-4-and-fmod-integration-best-practice/20869/154 "2026-07-14T18:05:45Z")

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Truly, an official stable addon with web support would be really amazing

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**Author:** ![Leah\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/leah_fmod/32/3685_2.png) [@Leah\_FMOD](https://qa.fmod.com/u/Leah_FMOD)\
**Post date:** [July 23, 2026, 4:29am UTC](https://qa.fmod.com/t/godot-4-and-fmod-integration-best-practice/20869/155 "2026-07-23T04:29:35Z")

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Noted, thanks all.

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**Author:** ![sijam](https://avatars.discourse-cdn.com/v4/letter/s/b3f665/32.png) [@sijam](https://qa.fmod.com/u/sijam)\
**Post date:** [August 6, 2026, 2:18pm UTC](https://qa.fmod.com/t/godot-4-and-fmod-integration-best-practice/20869/156 "2026-08-06T14:18:59Z")

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Another one for the list of interested parties, cheers!

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**Author:** ![InOnesGraveDed](https://avatars.discourse-cdn.com/v4/letter/i/e5b9ba/32.png) [@InOnesGraveDed](https://qa.fmod.com/u/InOnesGraveDed)\
**Post date:** [September 23, 2026, 1:07pm UTC](https://qa.fmod.com/t/godot-4-and-fmod-integration-best-practice/20869/157 "2026-09-23T13:07:12Z")

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I’m **very** interested too 🙂

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