# Godot 4 and FMOD integration - Best practice?

**URL:** <https://qa.fmod.com/t/godot-4-and-fmod-integration-best-practice/20869>\
**Category:** FMOD Engine\
**Created:** [November 12, 2023, 5:13am UTC](https://qa.fmod.com/t/godot-4-and-fmod-integration-best-practice/20869 "2023-11-12T05:13:18Z")\
**Posts on this page:** 1\
**Showing post:** 142

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**Author:** ![Leah\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/leah_fmod/32/3685_2.png) [@Leah\_FMOD](https://qa.fmod.com/u/Leah_FMOD)\
**Post date:** [August 22, 2025, 3:24am UTC](https://qa.fmod.com/t/godot-4-and-fmod-integration-best-practice/20869/142 "2025-08-22T03:24:16Z")

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Thanks all for your expressions of interest!

I recently responded to @SoundTek_Studio in a different thread regarding our capacity for offering support for users of unofficial FMOD integrations - I’ll link it here for posterity as well since it’s relevant: [Possibility of official support for the Godot engine? - #21 by Leah\_FMOD](https://qa.fmod.com/t/possibility-of-official-support-for-the-godot-engine/19333/21)

> [@Possibility of official support for the Godot engine?](https://qa.fmod.com/t/possibility-of-official-support-for-the-godot-engine/19333/21):
>
> After discussing this with Mathew and the rest of the development team, it’s worth stating there’s nothing in particular about an official integration that provides any advantage over an unofficial one besides direct support for any features of the integration’s API.
> 
> We’re more than happy to provide support for users of unofficial integrations, at least as far as we can without running into issues with third-party integration code that are outside of scope of support (i.e. code maintenance, integration features, etc.), in which case we generally would have to refer users to the third-party dev. With integrations using an open-source license like [fmod-gdextension](https://github.com/utopia-rise/fmod-gdextension), our support generally extends further because integration code is able to be modified by both us and users.

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_[View the full topic](https://qa.fmod.com/t/godot-4-and-fmod-integration-best-practice/20869)._
