# GUID doesn't match path that is unassigned

**URL:** <https://qa.fmod.com/t/guid-doesnt-match-path-that-is-unassigned/21193>\
**Category:** Unity\
**Tags:** unity\
**Created:** [February 2, 2024, 1:23pm UTC](https://qa.fmod.com/t/guid-doesnt-match-path-that-is-unassigned/21193 "2024-02-02T13:23:32Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![sleissner](https://avatars.discourse-cdn.com/v4/letter/s/e9a140/32.png) [@sleissner](https://qa.fmod.com/u/sleissner)\
**Post date:** [February 2, 2024, 1:23pm UTC](https://qa.fmod.com/t/guid-doesnt-match-path-that-is-unassigned/21193/1 "2024-02-02T13:23:32Z")

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Unity: 22.3.10f1  
Fmod: 2.02.15

The project I’m working on just merged two branches together. We’ve done this before with no problems. After the merge, when I add and 'FMOD studio event Emitter I get the error ‘GUID doesn’t match path’ - even though it’s empty.

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/6/6444edf82ce1c68fd7f57d9f970795d53feb16c6.png)

If I press the wrench to fix it, I see a selection of random banks from FMOD with a GUID that is not assigned to those banks.

 ![Screenshot 2024-02-02 135704](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/0/0decf049539d4266535c96e1c4775c413045e7d8.png)

I have the same problem on custom scripts with sfx hookups located in prefabs. If I make changes and make an override, I get this error on all the prefabs with that script included.

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/4/4e82764617fbb1fa3386a5536ddacb2d47dab0f4.png)

I’ve tried: Clearing Git, deleting Unity Library Folder, building new banks, re-installing fmod for Unity.

Can I somehow reset the GUID settings? I’m guessing it’s the default GUID that’s somehow been corrupted in the merge, since ity only has 0’ in it.

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<div class="post-metadata">

**Author:** ![sleissner](https://avatars.discourse-cdn.com/v4/letter/s/e9a140/32.png) [@sleissner](https://qa.fmod.com/u/sleissner)\
**Post date:** [February 2, 2024, 3:13pm UTC](https://qa.fmod.com/t/guid-doesnt-match-path-that-is-unassigned/21193/2 "2024-02-02T15:13:25Z")

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Solved this: It was in my case caused by a corrupt master bank. Deleted the master bank, then opened Unity to let it register that there was no longer a master bank, then made a new master bank in fmod - problem was fixed.

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<div class="post-metadata">

**Author:** ![elryanzito](https://avatars.discourse-cdn.com/v4/letter/e/e56c9b/32.png) [@elryanzito](https://qa.fmod.com/u/elryanzito)\
**Post date:** [November 5, 2025, 5:36pm UTC](https://qa.fmod.com/t/guid-doesnt-match-path-that-is-unassigned/21193/3 "2025-11-05T17:36:57Z")

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Thanks! My problem was the same as yours… Even after deleting the SFX reference, the sound was still playing. I refreshed the banks, renamed everything, reimported the FMOD project, but my sounds still wouldn’t update in Unity.  
Just to add. In my case, my corrupted bank wasn’t the master bank.
