# Guys, can events be exported as audio files

**URL:** <https://qa.fmod.com/t/guys-can-events-be-exported-as-audio-files/18422>\
**Category:** FMOD Studio\
**Tags:** unity\
**Created:** [February 22, 2022, 3:07am UTC](https://qa.fmod.com/t/guys-can-events-be-exported-as-audio-files/18422 "2022-02-22T03:07:54Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![zsda159753](https://avatars.discourse-cdn.com/v4/letter/z/e5b9ba/32.png) [@zsda159753](https://qa.fmod.com/u/zsda159753)\
**Post date:** [February 22, 2022, 3:07am UTC](https://qa.fmod.com/t/guys-can-events-be-exported-as-audio-files/18422/1 "2022-02-22T03:07:54Z")

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Guys, can events be exported as audio files

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**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [February 23, 2022, 12:50am UTC](https://qa.fmod.com/t/guys-can-events-be-exported-as-audio-files/18422/2 "2022-02-23T00:50:54Z")

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No.

There are a number of reasons for this, but the big one is licensing. FMOD Studio contains a number of third-party effects licensed from third-party developers. A condition of some those licenses is that we only make those effects available to games, and not to linear media. Allowing our users to to “bounce out” events as standalone audio files would be a violation of those license agreements, and so is not something we will do.

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**Author:** ![zsda159753](https://avatars.discourse-cdn.com/v4/letter/z/e5b9ba/32.png) [@zsda159753](https://qa.fmod.com/u/zsda159753)\
**Post date:** [February 23, 2022, 7:19am UTC](https://qa.fmod.com/t/guys-can-events-be-exported-as-audio-files/18422/3 "2022-02-23T07:19:58Z")

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I see. Thank you
