# GVR plugin stopped working

**URL:** https://qa.fmod.com/t/gvr-plugin-stopped-working/13110
**Category:** Unreal Engine
**Created:** [April 16, 2017, 9:35am UTC](https://qa.fmod.com/t/gvr-plugin-stopped-working/13110 "2017-04-16T09:35:31Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![rassari](https://avatars.discourse-cdn.com/v4/letter/r/ecccb3/32.png) [@rassari](https://qa.fmod.com/u/rassari)
#### Post date: [April 16, 2017, 9:35am UTC](https://qa.fmod.com/t/gvr-plugin-stopped-working/13110/1 "2017-04-16T09:35:31Z")

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Back with another problem. I got the plugin work just fine, and it has worked for the past two weeks. This morning I start to work on my project and suddenly all the GVR events have stopped working. Nothing is changed in either the FMOD or Unreal project, yesterday evening everything was working. I still get the sound from the non-GVR events, so the problem must be with the plugin. Everything is also working in FMOD, audio plays fine and I can play around with the 3D preview panner. Only thing I can think of that has changed is that there was a Windows update last night, is it far fetched to think that might have something to do with the problem? I don’t know, I’m just lost at the moment and I should finish my project tomorrow so this is kind of urgent.

Any help is once again greatly appreciated, I’m sorry I cannot give more detailed description of what’s happening since I have no idea what could have changed overnight.

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### Author: ![rassari](https://avatars.discourse-cdn.com/v4/letter/r/ecccb3/32.png) [@rassari](https://qa.fmod.com/u/rassari)
#### Post date: [April 16, 2017, 9:58am UTC](https://qa.fmod.com/t/gvr-plugin-stopped-working/13110/2 "2017-04-16T09:58:48Z")

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Ok, found the answer myself. Somehow Unreal had deleted all the default event data (from the Actor-\>Sound-\>Event) for the events using GVR. No idea how that happened, but it’s working again. Leaving this here if anyone else happens to bumb into the same problem!
