# Having trouble stopping an event instance in a UE4 function

**URL:** <https://qa.fmod.com/t/having-trouble-stopping-an-event-instance-in-a-ue4-function/18325>\
**Category:** Unreal Engine\
**Created:** [February 4, 2022, 8:51am UTC](https://qa.fmod.com/t/having-trouble-stopping-an-event-instance-in-a-ue4-function/18325 "2022-02-04T08:51:31Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![D.Metcalfe](https://avatars.discourse-cdn.com/v4/letter/d/6de8d8/32.png) [@D.Metcalfe](https://qa.fmod.com/u/D.Metcalfe)\
**Post date:** [February 4, 2022, 8:51am UTC](https://qa.fmod.com/t/having-trouble-stopping-an-event-instance-in-a-ue4-function/18325/1 "2022-02-04T08:51:31Z")

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Hey everyone,

I’m running into some trouble with getting this low health/heartbeat sound to stop playing once the player gains back more than 25% health. You can see in the photo that the sound is set to play when health drops below 25%, and the sound does play just fine, but I can’t seem to find a solution to stopping it when appropriate. Can anyone spot what I might be doing wrong from the photo?

If it helps, I’m triggering this from the widget we are using to display player health onscreen. Maybe there’s a better solution to what I’m attempting, but this was my first line of thought since I can easily grab the health percentage value from this blueprint.

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/0/0e1d08e8f0838ebb081481e72dfdcecbfb9a6044.png)

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**Author:** ![Alcibiade](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/alcibiade/32/4284_2.png) [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Post date:** [February 4, 2022, 12:55pm UTC](https://qa.fmod.com/t/having-trouble-stopping-an-event-instance-in-a-ue4-function/18325/2 "2022-02-04T12:55:52Z")

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The BP seems ok. Did you check if the “event instance stop” node triggers at the right moment, with F9?
