# Having trouble to reproduce audio from a Programmer Instrument

**URL:** <https://qa.fmod.com/t/having-trouble-to-reproduce-audio-from-a-programmer-instrument/22896>\
**Category:** Unity\
**Created:** [May 6, 2025, 2:12pm UTC](https://qa.fmod.com/t/having-trouble-to-reproduce-audio-from-a-programmer-instrument/22896 "2025-05-06T14:12:49Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [May 8, 2025, 1:05am UTC](https://qa.fmod.com/t/having-trouble-to-reproduce-audio-from-a-programmer-instrument/22896/4 "2025-05-08T01:05:17Z")

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> [@Sirevanac](#):
>
> cause we’ll be using thousands of files so it’d impractical for them to have keys

Would it be possible to elaborate on this issue? FMOD generates the keys for you if that is the issue?

I have a example of playing a file using a programmer instrument here: [General advice on user-friendly process for players to upload audio assets then pipe them through FMOD-powered Unity? - #2 by Connor\_FMOD](https://qa.fmod.com/t/general-advice-on-user-friendly-process-for-players-to-upload-audio-assets-then-pipe-them-through-fmod-powered-unity/19005/2)

Hope this helps!

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