# Help on multi sound - sequences

**URL:** <https://qa.fmod.com/t/help-on-multi-sound-sequences/15177>\
**Category:** FMOD Studio\
**Created:** [October 31, 2019, 10:43am UTC](https://qa.fmod.com/t/help-on-multi-sound-sequences/15177 "2019-10-31T10:43:59Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![fcentracchio](https://avatars.discourse-cdn.com/v4/letter/f/ba8739/32.png) [@fcentracchio](https://qa.fmod.com/u/fcentracchio)\
**Post date:** [October 31, 2019, 10:43am UTC](https://qa.fmod.com/t/help-on-multi-sound-sequences/15177/1 "2019-10-31T10:43:59Z")

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Hi there,

I’m struggling with something :

Our character has an ability. The first time the ability plays, it triggers a cinematic, and then for the rest of the game the cinematic doesnt play.

What I want to do : I want to call the event a first time, play a sound, then play an other sound when the event is triggered a second time. (I can’t have 2 separate events).

What I tried : I made a multi sound, trying to play a sequence. I play the event a first time, then a second, it works fine, but the playlist keeps reseting, while I want it to stay on the 2nd sound.

Any tip on how to handle this ?

Thanks for help

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**Author:** ![richard\_simms](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/richard_simms/32/261_2.png) [@richard\_simms](https://qa.fmod.com/u/richard_simms)\
**Post date:** [November 7, 2019, 1:07am UTC](https://qa.fmod.com/t/help-on-multi-sound-sequences/15177/2 "2019-11-07T01:07:27Z")

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If you can’t have two separate events then you can also try using a parameter to trigger the two sounds. This would need to be controlled through code ([`EventInstance::setParameterByName`](https://www.fmod.com/resources/documentation-api?version=2.0&page=studio-api-eventinstance.html#studio_eventinstance_setparameterbyname) for local parameters or [`Studio::System::setParameterByName`](https://www.fmod.com/resources/documentation-api?version=2.0&page=studio-api-system.html#studio_system_setparameterbyname) for global parameters).

Though really, the cleanest way for this is to have two separate events.

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**Author:** ![Skaven252](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/skaven252/32/63_2.png) [@Skaven252](https://qa.fmod.com/u/Skaven252)\
**Post date:** [December 20, 2019, 3:47pm UTC](https://qa.fmod.com/t/help-on-multi-sound-sequences/15177/3 "2019-12-20T15:47:26Z")

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The cinematic is the exception - it only plays once. So if it has a specific sound, it can be a better idea to trigger that sound by the cinematic playback call, rather than from the ability.
