# Help with Fmod Events

**URL:** <https://qa.fmod.com/t/help-with-fmod-events/17769>\
**Category:** Unity\
**Created:** [October 9, 2021, 5:17pm UTC](https://qa.fmod.com/t/help-with-fmod-events/17769 "2021-10-09T17:17:49Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Burgrokash](https://avatars.discourse-cdn.com/v4/letter/b/2acd7d/32.png) [@Burgrokash](https://qa.fmod.com/u/Burgrokash)\
**Post date:** [October 9, 2021, 5:17pm UTC](https://qa.fmod.com/t/help-with-fmod-events/17769/1 "2021-10-09T17:17:49Z")

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Hi!

I’m new to Fmod and i have a simple question. Is it possible to create some kind of Fmod event and “listen” to that evento on Unity? Like, i have a song, and when a certain soud arraise something happens in the game, e.g. A particular piano chord sounds and in the game there is a callback that starts an animation on a game object.  
I dont know it that is even posible with this Software. I do undestand the is intendeed to work the other way arround. Like having the trigger on the Unity Side.

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**Author:** ![Alcibiade](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/alcibiade/32/4284_2.png) [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Post date:** [October 9, 2021, 7:41pm UTC](https://qa.fmod.com/t/help-with-fmod-events/17769/2 "2021-10-09T19:41:38Z")

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Sure you can, check here: [https://www.fmod.com/resources/documentation-api?version=2.02&page=studio-api-eventinstance.html#fmod\_studio\_event\_callback](https://www.fmod.com/resources/documentation-api?version=2.02&page=studio-api-eventinstance.html#fmod_studio_event_callback)
