# Help with Looping Region, Transition and Destination Markers

**URL:** <https://qa.fmod.com/t/help-with-looping-region-transition-and-destination-markers/18470>\
**Category:** FMOD Studio\
**Created:** [March 5, 2022, 8:24am UTC](https://qa.fmod.com/t/help-with-looping-region-transition-and-destination-markers/18470 "2022-03-05T08:24:33Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![fractanimal](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/fractanimal/32/3897_2.png) [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Post date:** [March 5, 2022, 8:24am UTC](https://qa.fmod.com/t/help-with-looping-region-transition-and-destination-markers/18470/1 "2022-03-05T08:24:33Z")

</div>

For a car boost sound (Please see video)

I have a loop region going until the booster parameter is at 1.  
At which point I want it to jump immediately to the “Stop” sound.

I’ve got it kind of working, but there seems to be a short delay between the loop and the stop sound.  
Is there something im missing?

[https://youtu.be/hQmrTBLb\_H4](https://youtu.be/hQmrTBLb_H4)
