# Help with the behavior of Events

**URL:** <https://qa.fmod.com/t/help-with-the-behavior-of-events/16128>\
**Category:** FMOD Studio\
**Created:** [September 1, 2020, 12:08am UTC](https://qa.fmod.com/t/help-with-the-behavior-of-events/16128 "2020-09-01T00:08:50Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![lavstudio](https://avatars.discourse-cdn.com/v4/letter/l/6f9a4e/32.png) [@lavstudio](https://qa.fmod.com/u/lavstudio)\
**Post date:** [September 1, 2020, 12:08am UTC](https://qa.fmod.com/t/help-with-the-behavior-of-events/16128/1 "2020-09-01T00:08:50Z")

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Greetings!  
I have a pair of questions

1. I need to stop playing Event by starting another Event. How to do it?
2. Same, but the first Event does not turn off, but reduces the volume to -10dB (for example) and restore the volume after second Event stop (like “logic sidechain compressor”) 🙂

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**Author:** ![richard\_simms](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/richard_simms/32/261_2.png) [@richard\_simms](https://qa.fmod.com/u/richard_simms)\
**Post date:** [September 8, 2020, 2:14am UTC](https://qa.fmod.com/t/help-with-the-behavior-of-events/16128/2 "2020-09-08T02:14:09Z")

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1. You can add command instruments to your events that can stop other event instances if needed.
2. For this, I would recommend having the first event’s master track’s volume automated by a global parameter (ie. reduce the master track’s volume by -10dB when the parameter value is at 1). Now in the second event add a command instrument to set the value of the global parameter to 1. If this is a one-shot event (it naturally ends) then you will need to put another command instrument at the end to set the event to set this global parameter back to 0.
