# Help with Unity Programmer Sounds

**URL:** https://qa.fmod.com/t/help-with-unity-programmer-sounds/14311
**Category:** FMOD Engine
**Created:** [January 18, 2019, 4:15pm UTC](https://qa.fmod.com/t/help-with-unity-programmer-sounds/14311 "2019-01-18T16:15:41Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![Laureus](https://avatars.discourse-cdn.com/v4/letter/l/5f8ce5/32.png) [@Laureus](https://qa.fmod.com/u/Laureus)
#### Post date: [January 18, 2019, 4:15pm UTC](https://qa.fmod.com/t/help-with-unity-programmer-sounds/14311/1 "2019-01-18T16:15:42Z")

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Good hours!!

I’m developing a game in Unity with programmer’s sounds. I have two audiotables one in the master bank and the other in other bank.

I do check the existence of keys before I play any sound, when I try to check the existence of the keys in the bank which is not the master bank it returns ERR\_EVENT\_NOTFOUND result.

I supposed that the error is trigger due to the second bank isn’t loaded so I tried to load it manually by using ([https://www.fmod.com/docs/api/content/generated/FMOD\_Studio\_System\_LoadBankFile.html](https://www.fmod.com/docs/api/content/generated/FMOD_Studio_System_LoadBankFile.html)) and by using the Studio Bank Loader Behaviour.

Does anybody encountered this issue? Have I misunderstood something?

Thanks in advantage.

Laura

System Data:  
Unity 5.6.3  
FMOD for Unity 1.10.10

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<div class="post-metadata">

### Author: ![richard\_simms](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/richard_simms/32/261_2.png) [@richard\_simms](https://qa.fmod.com/u/richard_simms)
#### Post date: [January 23, 2019, 12:59am UTC](https://qa.fmod.com/t/help-with-unity-programmer-sounds/14311/2 "2019-01-23T00:59:39Z")

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Hi Laura,

It looks like audio tables don’t work if they are in the Master Bank. Could you move that audio table to a new bank and see if you can see the key using that?

Thanks,  
Richard
