# How best to Setup Synchronised Multiple Events in Studio for Unity?

**URL:** <https://qa.fmod.com/t/how-best-to-setup-synchronised-multiple-events-in-studio-for-unity/19921>\
**Category:** FMOD Studio\
**Tags:** unity\
**Created:** [March 2, 2023, 10:43am UTC](https://qa.fmod.com/t/how-best-to-setup-synchronised-multiple-events-in-studio-for-unity/19921 "2023-03-02T10:43:53Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [March 3, 2023, 1:09am UTC](https://qa.fmod.com/t/how-best-to-setup-synchronised-multiple-events-in-studio-for-unity/19921/2 "2023-03-03T01:09:26Z")

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Hi,

What version of Unity and FMOD are you using? Could I get a screenshot of the event in FMOD Studio?

An option could be using `Transceivers` ([FMOD API | Event Reference](https://fmod.com/docs/2.02/api/effects-reference.html#transceiver)). Begin with the `Source Event` we will want to set up `Audio Tracks` ([FMOD Studio | Glossary](https://fmod.com/docs/2.02/studio/glossary.html#audio-track)) for each of the tracks e.g. `lead`, `bass` and `drums` which will have their own `transceiver` sending to a `receiver event`. Finally make sure the `Master Track` on the `source event` has its `Fader` set to `-80dB`, this way it can be added to the Unity scene but won’t be heard.

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/5/5f4459fc4e062283e68e515bf5ba4bc89ff27642.png)  
 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/0/03f07da3ddec98c7c58c9fc89a9c836ffca89fd4.png)  
Each `receiver event` will need need to have a small `Loop Region` ([FMOD Studio | Glossary](https://fmod.com/docs/2.02/studio/glossary.html#loop-region)) to keep it playing to receive the signal from the `source event`. Also adding a `Spatializer` will allow for the `attenuation` and `panning` you are looking for.  
 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/9/9f8b760b6c059e607ecb7d1cb56a049cb33fc9df.png)

Now you can have the `source event` playing in the scene and each of the `receiver events` playing their signal from their position in the world all while staying in sync. Hope this helps!

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_[View the full topic](https://qa.fmod.com/t/how-best-to-setup-synchronised-multiple-events-in-studio-for-unity/19921)._
