# How can a fmod project quickly rebind port 3663

**URL:** <https://qa.fmod.com/t/how-can-a-fmod-project-quickly-rebind-port-3663/20607>\
**Category:** FMOD Studio\
**Created:** [August 31, 2023, 3:52am UTC](https://qa.fmod.com/t/how-can-a-fmod-project-quickly-rebind-port-3663/20607 "2023-08-31T03:52:07Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![MaggieW](https://avatars.discourse-cdn.com/v4/letter/m/fbc32d/32.png) [@MaggieW](https://qa.fmod.com/u/MaggieW)\
**Post date:** [August 31, 2023, 3:52am UTC](https://qa.fmod.com/t/how-can-a-fmod-project-quickly-rebind-port-3663/20607/1 "2023-08-31T03:52:08Z")

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Hi  
I encountered a question, when I opened two fmod projects and only the first project terminal “Connected to FMOD Studio on 127.0.0.1:3663.”, the second project was displayed “FMOD Studio couldn’t bind to port 3663.”. At this point I have to closed two projects and then open the second one, which a big project take a long time. I wonder if there’s any way to just closed the first one and the second one can reload or reconnected?

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**Author:** ![Leah\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/leah_fmod/32/3685_2.png) [@Leah\_FMOD](https://qa.fmod.com/u/Leah_FMOD)\
**Post date:** [August 31, 2023, 5:07am UTC](https://qa.fmod.com/t/how-can-a-fmod-project-quickly-rebind-port-3663/20607/2 "2023-08-31T05:07:19Z")

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Hi,

Just to clarify, are you opening the projects in different versions/instances of the FMOD Studio application? If you are opening two projects in the same instance, the two should share the same console scripting server, and as a result the port bind error shouldn’t occur. If you’re using different versions/instances, starting the second instance with the command line argument `-script-server-port=1234` (or whatever port you wish to use) will ensure that the second instances uses a different port.

That said, I agree that being able to refresh the console’s scripting server without restarting the whole application would be useful, so I’ve added it to our internal feature/improvement tracker.

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**Author:** ![MaggieW](https://avatars.discourse-cdn.com/v4/letter/m/fbc32d/32.png) [@MaggieW](https://qa.fmod.com/u/MaggieW)\
**Post date:** [August 31, 2023, 7:47am UTC](https://qa.fmod.com/t/how-can-a-fmod-project-quickly-rebind-port-3663/20607/3 "2023-08-31T07:47:13Z")

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I open the projects in different versions of the FMOD Studio application. I use Windows system, I don’t know how to use the command `-script-server-port=1234 (or whatever port you wish to use)` you mentioned. I use this line of code `os.system(project_path + " -script-server-port=43566")` to start a project,but it doesn’t work, it still listen to port 3663. Is this command in the latest FMOD Studio version can be used?

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**Author:** ![Leah\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/leah_fmod/32/3685_2.png) [@Leah\_FMOD](https://qa.fmod.com/u/Leah_FMOD)\
**Post date:** [August 31, 2023, 11:11pm UTC](https://qa.fmod.com/t/how-can-a-fmod-project-quickly-rebind-port-3663/20607/4 "2023-08-31T23:11:10Z")

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You should use `-script-server-port=1234` as a command line argument when opening FMOD Studio, not as a command within the FMOD Studio console. On Windows, for example, you could directly input it into a command line when starting Studio:

 ![cmdport](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/0/047efcdc09df93169ead33f48a63f1292730da9c.png)

Or add it to a shortcut that starts Studio:

 ![shortcutport](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/5/5c0a7d73f132c772c79757cf7e4966c07999dd06.png)
