# How can fade in to pause

**URL:** <https://qa.fmod.com/t/how-can-fade-in-to-pause/21337>\
**Category:** FMOD Engine\
**Created:** [March 8, 2024, 12:58am UTC](https://qa.fmod.com/t/how-can-fade-in-to-pause/21337 "2024-03-08T00:58:19Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![orang5648432](https://avatars.discourse-cdn.com/v4/letter/o/ed8c4c/32.png) [@orang5648432](https://qa.fmod.com/u/orang5648432)\
**Post date:** [March 8, 2024, 12:58am UTC](https://qa.fmod.com/t/how-can-fade-in-to-pause/21337/1 "2024-03-08T00:58:19Z")

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Is there a way to add fade in and out to pause?

I want to pause at a specific section and start playing again from the section where I stopped.

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**Author:** ![Leah\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/leah_fmod/32/3685_2.png) [@Leah\_FMOD](https://qa.fmod.com/u/Leah_FMOD)\
**Post date:** [March 14, 2024, 1:33am UTC](https://qa.fmod.com/t/how-can-fade-in-to-pause/21337/2 "2024-03-14T01:33:54Z")

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There’s not one specific means of doing this - the recommended way is generally to apply some form of change to the volume from your code (i.e. manually via parameter automation, at the bus level using a snapshot, etc.) before and after pausing your event.

If by “specific section” you mean that you want to pause at only a single point of your event every time, you could instead use a sustain point with timeline-automated volume changes before and after the sustain point, and [key off](https://www.fmod.com/docs/2.02/api/studio-api-eventinstance.html#studio_eventinstance_keyoff) the sustain point from code.
