# How can I disable reverb in Unity

**URL:** https://qa.fmod.com/t/how-can-i-disable-reverb-in-unity/22278
**Category:** Unity
**Created:** [November 9, 2024, 12:59am UTC](https://qa.fmod.com/t/how-can-i-disable-reverb-in-unity/22278 "2024-11-09T00:59:17Z")
**Posts on this page:** 4
**Page:** 1

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### Author: ![StevenHammond](https://avatars.discourse-cdn.com/v4/letter/s/54ee81/32.png) [@StevenHammond](https://qa.fmod.com/u/StevenHammond)
#### Post date: [November 9, 2024, 12:59am UTC](https://qa.fmod.com/t/how-can-i-disable-reverb-in-unity/22278/1 "2024-11-09T00:59:17Z")

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Is there a convenient way to completely disable reverb for my Unity game? A significant amount of CPU is being used on DSP processing, specifically for reverb, so I’m looking for an easy way to completely turn it off.

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### Author: ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)
#### Post date: [November 10, 2024, 9:23pm UTC](https://qa.fmod.com/t/how-can-i-disable-reverb-in-unity/22278/2 "2024-11-10T21:23:08Z")

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Hi,

What version of FMOD are you using?

Do you have access to the FMOD Studio project? An option could be either deleting or bypassing the reverb effect:

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/4/4e2eb153690f9f56ad1adae577b13585f30c0bbf.png)  
[FMOD Studio | Glossary - Bypass](https://fmod.com/docs/2.02/studio/glossary.html#bypass).

It is possible to search for all instances of reverb in the event browser:

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/5/5165a4683412f25097955bd0f6e84be33f172517.png)  
Hope this helps

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### Author: ![StevenHammond](https://avatars.discourse-cdn.com/v4/letter/s/54ee81/32.png) [@StevenHammond](https://qa.fmod.com/u/StevenHammond)
#### Post date: [November 12, 2024, 8:06pm UTC](https://qa.fmod.com/t/how-can-i-disable-reverb-in-unity/22278/3 "2024-11-12T20:06:31Z")

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The FMOD plugin is not included in our project. After looking at some profiler captures, it’s hard to tell what’s driving the FMOD functionality, whether it’s something else we’ve included, like Dissonance Voice, or if it’s coming from Unity itself.

Likewise, I am not using FMOD Studio.

If I install the latest FMOD for Unity plugin, is there a programmatic way to toggle reverb on and off globally at runtime? It would be great to have that flexibility.

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### Author: ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)
#### Post date: [November 13, 2024, 4:20am UTC](https://qa.fmod.com/t/how-can-i-disable-reverb-in-unity/22278/4 "2024-11-13T04:20:58Z")

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Hi,

Thanks for the information.

Unfortunately, if you are not using FMOD in your project I am not sure what would be causing the reverb. However, FMOD is a great solution for your audio issues. We have lots of documentation for adding FMOD into your Unity project here: [Unity Integration | User Guide](https://fmod.com/docs/2.02/unity/user-guide.html).

> [@StevenHammond](#):
>
> If I install the latest FMOD for Unity plugin, is there a programmatic way to toggle reverb on and off globally at runtime?

Installing the FMOD integration would require disabling the Unity audio all together so it may solve the reverb issues. However, it would require reworking your audio to work with FMOD.

> [@StevenHammond](#):
>
> It would be great to have that flexibility.

FMOD has lots of dynamic behaviour and enabling/disabling effects is one of them!
