# How can I get each Tracks Volume Level?

**URL:** <https://qa.fmod.com/t/how-can-i-get-each-tracks-volume-level/17440>\
**Category:** Unreal Engine\
**Created:** [July 15, 2021, 4:03am UTC](https://qa.fmod.com/t/how-can-i-get-each-tracks-volume-level/17440 "2021-07-15T04:03:51Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![Leah\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/leah_fmod/32/3685_2.png) [@Leah\_FMOD](https://qa.fmod.com/u/Leah_FMOD)\
**Post date:** [June 23, 2023, 5:18am UTC](https://qa.fmod.com/t/how-can-i-get-each-tracks-volume-level/17440/6 "2023-06-23T05:18:52Z")

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Hi,

> [@samuelmar](#):
>
> Sorry, I can’t figure out how to get eack RMS track using these functions. FMOD\_DSP\_METERING\_INFO is only delivering Master RMS (using “rmslevel”). Could you explain with more detail, please?

Please take a look at this thread, which contains an overview of how to drill down into FMOD’s DSP chain to retrieve metering info with the functions that Richard mentions: [Unity: getVolume only returning a value of 1? - #6 by Leah\_FMOD](https://qa.fmod.com/t/unity-getvolume-only-returning-a-value-of-1/20128/6)

The code snippets are in C#, but should be fairly easily to convert to C++.

> [@samuelmar](#):
>
> In case FMOD Loudness Meter plugins-effect on each track is the only way. How I can get the RMS info of each track by code?

As for getting metering info for each audio track in an event, it can be a bit more complex - would you mind explaining what you’re trying to accomplish, so that I have a better picture of how to address what you need?

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