# How do I change event paramters in Unity integration 2?

**URL:** <https://qa.fmod.com/t/how-do-i-change-event-paramters-in-unity-integration-2/12177>\
**Category:** Unity\
**Created:** [November 27, 2015, 10:52am UTC](https://qa.fmod.com/t/how-do-i-change-event-paramters-in-unity-integration-2/12177 "2015-11-27T10:52:00Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![vilehartman](https://avatars.discourse-cdn.com/v4/letter/v/85f322/32.png) [@vilehartman](https://qa.fmod.com/u/vilehartman)\
**Post date:** [November 27, 2015, 10:52am UTC](https://qa.fmod.com/t/how-do-i-change-event-paramters-in-unity-integration-2/12177/1 "2015-11-27T10:52:00Z")

</div>

I can’t for the life of me find any documentation for how to change event parameters in the new Unity integration package 2.

I’m using c#.

---

<div class="post-metadata">

**Author:** ![mattlevonian](https://avatars.discourse-cdn.com/v4/letter/m/54ee81/32.png) [@mattlevonian](https://qa.fmod.com/u/mattlevonian)\
**Post date:** [November 28, 2015, 11:08pm UTC](https://qa.fmod.com/t/how-do-i-change-event-paramters-in-unity-integration-2/12177/2 "2015-11-28T23:08:18Z")

</div>

I’ve been having the same trouble, but I think I figured out the right way to do it. You need a FMODUnity.ParamRef object, and assign an element to it from an FMODUnity.StudioEventEmitter Params array. Then you can change the Value variable in the ParamRef.
