# How do I change the event in FMOD Studio Event Emitter through C#? It keeps playing the same previous event

**URL:** <https://qa.fmod.com/t/how-do-i-change-the-event-in-fmod-studio-event-emitter-through-c-it-keeps-playing-the-same-previous-event/13928>\
**Category:** Unity\
**Created:** [June 7, 2018, 7:47pm UTC](https://qa.fmod.com/t/how-do-i-change-the-event-in-fmod-studio-event-emitter-through-c-it-keeps-playing-the-same-previous-event/13928 "2018-06-07T19:47:40Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![treecki](https://avatars.discourse-cdn.com/v4/letter/t/71c47a/32.png) [@treecki](https://qa.fmod.com/u/treecki)\
**Post date:** [January 18, 2021, 9:21pm UTC](https://qa.fmod.com/t/how-do-i-change-the-event-in-fmod-studio-event-emitter-through-c-it-keeps-playing-the-same-previous-event/13928/6 "2021-01-18T21:21:48Z")

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@vbilot Technically it has been fixed by either adding either the method @cameron-fmod or I discussed. Open up the script for Student Event Emitter and add ChangeEvent() method into the script. Now when you want to change the event, call that method first and then play.

I don’t know about any official fixes though.

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_[View the full topic](https://qa.fmod.com/t/how-do-i-change-the-event-in-fmod-studio-event-emitter-through-c-it-keeps-playing-the-same-previous-event/13928)._
