# How do I Duplicate an event with nested events and parameters and make it independent/self-contained?

**URL:** https://qa.fmod.com/t/how-do-i-duplicate-an-event-with-nested-events-and-parameters-and-make-it-independent-self-contained/19958
**Category:** FMOD Studio
**Created:** [March 10, 2023, 10:20am UTC](https://qa.fmod.com/t/how-do-i-duplicate-an-event-with-nested-events-and-parameters-and-make-it-independent-self-contained/19958 "2023-03-10T10:20:49Z")
**Posts on this page:** 1
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### Author: ![torley-gallium](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/torley-gallium/32/3688_2.png) [@torley-gallium](https://qa.fmod.com/u/torley-gallium)
#### Post date: [March 10, 2023, 7:09pm UTC](https://qa.fmod.com/t/how-do-i-duplicate-an-event-with-nested-events-and-parameters-and-make-it-independent-self-contained/19958/2 "2023-03-10T19:09:44Z")

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Furthermore, it looks like:

- I create a new event with another event nested inside.
- I set this event as a Default (good for templating).
- I create a new event based on that Default.

I see it still references that original nested event and the parameter. Which is desirable in some cases, but in others, I want to separate them, and I don’t see a way to choose.

This is somewhat related to trying to figure out what’s happening with [Bug with nested parameters not being editable per-event as expected? - #2 by joseph](https://qa.fmod.com/t/bug-with-nested-parameters-not-being-editable-per-event-as-expected/19945/2)

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