# How do I get access to FMOD Output Audio Unit in iOS?

**URL:** <https://qa.fmod.com/t/how-do-i-get-access-to-fmod-output-audio-unit-in-ios/17999>\
**Category:** FMOD Engine\
**Tags:** ios, cpp\
**Created:** [November 22, 2021, 3:21pm UTC](https://qa.fmod.com/t/how-do-i-get-access-to-fmod-output-audio-unit-in-ios/17999 "2021-11-22T15:21:10Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![rafagan](https://avatars.discourse-cdn.com/v4/letter/r/7ba0ec/32.png) [@rafagan](https://qa.fmod.com/u/rafagan)\
**Post date:** [November 22, 2021, 3:21pm UTC](https://qa.fmod.com/t/how-do-i-get-access-to-fmod-output-audio-unit-in-ios/17999/1 "2021-11-22T15:21:11Z")

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I’d like to intercept it to make an Inter-App Audio. How can I achieve that?

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**Author:** ![richard\_simms](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/richard_simms/32/261_2.png) [@richard\_simms](https://qa.fmod.com/u/richard_simms)\
**Post date:** [November 24, 2021, 11:44pm UTC](https://qa.fmod.com/t/how-do-i-get-access-to-fmod-output-audio-unit-in-ios/17999/2 "2021-11-24T23:44:38Z")

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To access the AudioUnit created to output FMOD, you can use `System::getOutputHandle` and cast the returned `void*` to AudioUnit.

[https://www.fmod.com/resources/documentation-api?version=2.02&page=core-api-system.html#system\_getoutputhandle](https://www.fmod.com/resources/documentation-api?version=2.02&page=core-api-system.html#system_getoutputhandle)
