# How do I manage FMod across Mac and PC development hardware?

**URL:** https://qa.fmod.com/t/how-do-i-manage-fmod-across-mac-and-pc-development-hardware/20297
**Category:** Unity
**Created:** [June 8, 2023, 1:54pm UTC](https://qa.fmod.com/t/how-do-i-manage-fmod-across-mac-and-pc-development-hardware/20297 "2023-06-08T13:54:08Z")
**Posts on this page:** 6
**Page:** 1

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### Author: ![SoftwareGeezers](https://avatars.discourse-cdn.com/v4/letter/s/aca169/32.png) [@SoftwareGeezers](https://qa.fmod.com/u/SoftwareGeezers)
#### Post date: [June 8, 2023, 1:54pm UTC](https://qa.fmod.com/t/how-do-i-manage-fmod-across-mac-and-pc-development-hardware/20297/1 "2023-06-08T13:54:08Z")

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Just got a Macbook for OSX and iOS ports. Carrying my existing Unity project over, FMod fails. I get Fmod Studio bundle is damaged and needs to be thrown in the trash. I can do that, reinstall from the Package Manager, and remove these errors, but the audio still doesn’t work as the audio events aren’t found.

How do I manage a project shared across two development platforms?

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### Author: ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)
#### Post date: [June 9, 2023, 1:16am UTC](https://qa.fmod.com/t/how-do-i-manage-fmod-across-mac-and-pc-development-hardware/20297/2 "2023-06-09T01:16:01Z")

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Hi,

What version of FMOD are you using? How are you moving the project from one device to the other? e.g. Version Control. I will link to another thread that encountered a similar issue: [Distribution of FMOD Studio Libs on Catalina/Big Sur in Integration - #9 by Andrew](https://qa.fmod.com/t/distribution-of-fmod-studio-libs-on-catalina-big-sur-in-integration/17283/9).

Are the FMOD Built banks included when you are moving the project to the new Macbook? That could explain why they aren’t found.

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### Author: ![SoftwareGeezers](https://avatars.discourse-cdn.com/v4/letter/s/aca169/32.png) [@SoftwareGeezers](https://qa.fmod.com/u/SoftwareGeezers)
#### Post date: [June 11, 2023, 10:08am UTC](https://qa.fmod.com/t/how-do-i-manage-fmod-across-mac-and-pc-development-hardware/20297/3 "2023-06-11T10:08:27Z")

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Porting across as a zip. I had issues with the lib because I didn’t have internet access. With net access, I can download from asset store and install over top. Plus your links informative, although on OS Ventura.

Looks like the current issue is the .bundle being rejected when i open the unzipped project for the first time. The Mac wants this removed from the computer as a corrupted file, meaning no audio bundle.

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### Author: ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)
#### Post date: [June 13, 2023, 12:11am UTC](https://qa.fmod.com/t/how-do-i-manage-fmod-across-mac-and-pc-development-hardware/20297/4 "2023-06-13T00:11:13Z")

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> [@SoftwareGeezers](#):
>
> Looks like the current issue is the .bundle being rejected when i open the unzipped project for the first time.

That’s exactly the issue, if there is anything else we can do to assist please do not hesitate to ask.

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<div class="post-metadata">

### Author: ![SoftwareGeezers](https://avatars.discourse-cdn.com/v4/letter/s/aca169/32.png) [@SoftwareGeezers](https://qa.fmod.com/u/SoftwareGeezers)
#### Post date: [June 13, 2023, 11:02am UTC](https://qa.fmod.com/t/how-do-i-manage-fmod-across-mac-and-pc-development-hardware/20297/5 "2023-06-13T11:02:44Z")

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So how do I get the bundle across without the Mac rejecting it?

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<div class="post-metadata">

### Author: ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)
#### Post date: [June 13, 2023, 10:19pm UTC](https://qa.fmod.com/t/how-do-i-manage-fmod-across-mac-and-pc-development-hardware/20297/6 "2023-06-13T22:19:07Z")

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Apologies,

You can either download the `.unitypackage` from our [downloads page](https://fmod.com/download#fmodforunity), or from the [package manager](https://docs.unity3d.com/Manual/upm-ui.html) in Unity.

Both of these methods do not require you to unzip the package which should stop your Mac from marking the `.bundle` for deletion.

Hope this helps.
