# How do I manage FMod across Mac and PC development hardware?

**URL:** <https://qa.fmod.com/t/how-do-i-manage-fmod-across-mac-and-pc-development-hardware/20297>\
**Category:** Unity\
**Created:** [June 8, 2023, 1:54pm UTC](https://qa.fmod.com/t/how-do-i-manage-fmod-across-mac-and-pc-development-hardware/20297 "2023-06-08T13:54:08Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [June 9, 2023, 1:16am UTC](https://qa.fmod.com/t/how-do-i-manage-fmod-across-mac-and-pc-development-hardware/20297/2 "2023-06-09T01:16:01Z")

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Hi,

What version of FMOD are you using? How are you moving the project from one device to the other? e.g. Version Control. I will link to another thread that encountered a similar issue: [Distribution of FMOD Studio Libs on Catalina/Big Sur in Integration - #9 by Andrew](https://qa.fmod.com/t/distribution-of-fmod-studio-libs-on-catalina-big-sur-in-integration/17283/9).

Are the FMOD Built banks included when you are moving the project to the new Macbook? That could explain why they aren’t found.

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