# How do I pitch-shift an event AND change its duration?

**URL:** <https://qa.fmod.com/t/how-do-i-pitch-shift-an-event-and-change-its-duration/12339>\
**Category:** FMOD Studio\
**Created:** [February 29, 2016, 5:36pm UTC](https://qa.fmod.com/t/how-do-i-pitch-shift-an-event-and-change-its-duration/12339 "2016-02-29T17:36:43Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Arcus](https://avatars.discourse-cdn.com/v4/letter/a/edb3f5/32.png) [@Arcus](https://qa.fmod.com/u/Arcus)\
**Post date:** [February 29, 2016, 5:36pm UTC](https://qa.fmod.com/t/how-do-i-pitch-shift-an-event-and-change-its-duration/12339/1 "2016-02-29T17:36:43Z")

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In FMOD Studio, it’s really easy to change the pitch of an event, but the duration remains the same. In old samplers, changing pitch also changes time (no timestretch).

For example, how can I lower an event by a few semitones and also increase its visible length on the timeline, as I can with various DAWs? (Sometimes known as a “classic” mode.)

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**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [February 29, 2016, 11:25pm UTC](https://qa.fmod.com/t/how-do-i-pitch-shift-an-event-and-change-its-duration/12339/2 "2016-02-29T23:25:32Z")

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You’re mistaken; Changing the pitch of an event _does_ change its duration. We don’t indicate it in a traditional way, however. Instead, when the pitch of an event (found in the event macro controls) is changed, the rate at which the timeline cursor moves changes as well.

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**Author:** ![Arcus](https://avatars.discourse-cdn.com/v4/letter/a/edb3f5/32.png) [@Arcus](https://qa.fmod.com/u/Arcus)\
**Post date:** [February 29, 2016, 11:27pm UTC](https://qa.fmod.com/t/how-do-i-pitch-shift-an-event-and-change-its-duration/12339/3 "2016-02-29T23:27:41Z")

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> [@](#):
>
> You’re mistaken; Changing the pitch of an event _does_ change its duration. We don’t indicate it in a traditional way, however. Instead, when the pitch of an event (found in the event macro controls) is changed, the rate at which the timeline cursor moves changes as well.

Ah! I was looking at the wrong thing (I’m used to events appearing longer in the timeline, the “traditional way”). Thanks for the correction. Need to investigate this deeper. THANK YOU AGAIN, you rock.
