# How do i setup in Fmod Audiomotors effect to simulate an engine sound. wav file

**URL:** <https://qa.fmod.com/t/how-do-i-setup-in-fmod-audiomotors-effect-to-simulate-an-engine-sound-wav-file/20963>\
**Category:** FMOD Studio\
**Created:** [December 7, 2023, 6:06am UTC](https://qa.fmod.com/t/how-do-i-setup-in-fmod-audiomotors-effect-to-simulate-an-engine-sound-wav-file/20963 "2023-12-07T06:06:50Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![NR2003Legend64](https://avatars.discourse-cdn.com/v4/letter/n/53a042/32.png) [@NR2003Legend64](https://qa.fmod.com/u/NR2003Legend64)\
**Post date:** [December 7, 2023, 6:06am UTC](https://qa.fmod.com/t/how-do-i-setup-in-fmod-audiomotors-effect-to-simulate-an-engine-sound-wav-file/20963/1 "2023-12-07T06:06:50Z")

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I’m new here, can one of yall show me visually or explain how I can make the “Audiomotors plugin” or the “engine desginer plugin” in Fmod simulate the playback of my engine recording that I have from a race car engine? I also i can’t hear the audio playing back whenever the engine designer is being used?

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [December 11, 2023, 1:27am UTC](https://qa.fmod.com/t/how-do-i-setup-in-fmod-audiomotors-effect-to-simulate-an-engine-sound-wav-file/20963/2 "2023-12-11T01:27:46Z")

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Hi,

For AudioMotors tutorials please refer to their documentation: [Videos - Lesound](http://lesound.io/tutorials-and-videos/).

I am not sure what you are referring to with the `engine designer plugin`? Where are you finding this plugin?

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**Author:** ![NR2003Legend64](https://avatars.discourse-cdn.com/v4/letter/n/53a042/32.png) [@NR2003Legend64](https://qa.fmod.com/u/NR2003Legend64)\
**Post date:** [December 30, 2023, 3:26am UTC](https://qa.fmod.com/t/how-do-i-setup-in-fmod-audiomotors-effect-to-simulate-an-engine-sound-wav-file/20963/3 "2023-12-30T03:26:55Z")

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Hi sorry for the late response, it’s this, and everytime a click on it no while using the audio file it doesn’t play over it even with I click add a parameter?  
 ![Screenshot 2023-12-29 212441](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/f/fdb4eefd7d9fd370b51738d39841da3a2332365b.png)

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<div class="post-metadata">

**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [January 3, 2024, 4:31am UTC](https://qa.fmod.com/t/how-do-i-setup-in-fmod-audiomotors-effect-to-simulate-an-engine-sound-wav-file/20963/4 "2024-01-03T04:31:18Z")

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Hi,

The `Engine Designer` is used for our `Car Engine` and `Ride-on Mower` event examples.

Hope this helps!

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<div class="post-metadata">

**Author:** ![NR2003Legend64](https://avatars.discourse-cdn.com/v4/letter/n/53a042/32.png) [@NR2003Legend64](https://qa.fmod.com/u/NR2003Legend64)\
**Post date:** [January 11, 2024, 9:53am UTC](https://qa.fmod.com/t/how-do-i-setup-in-fmod-audiomotors-effect-to-simulate-an-engine-sound-wav-file/20963/5 "2024-01-11T09:53:35Z")

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That can’t be true, isnt it able to be used with other sound files?

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<div class="post-metadata">

**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [January 16, 2024, 10:37pm UTC](https://qa.fmod.com/t/how-do-i-setup-in-fmod-audiomotors-effect-to-simulate-an-engine-sound-wav-file/20963/6 "2024-01-16T22:37:29Z")

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Hi,

The script requires events with the parameters: `RPM` and `Load` which can be found in the `Car Engine` and `Ride-on Mower` events. It isn’t reliant on the audio files used.

Hope this helps!
