# How do you configure the starting DSP Job List Size?

**URL:** https://qa.fmod.com/t/how-do-you-configure-the-starting-dsp-job-list-size/20824
**Category:** Unity
**Created:** [October 31, 2023, 4:42pm UTC](https://qa.fmod.com/t/how-do-you-configure-the-starting-dsp-job-list-size/20824 "2023-10-31T16:42:32Z")
**Posts on this page:** 5
**Page:** 1

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### Author: ![Ryan\_HardballGames](https://avatars.discourse-cdn.com/v4/letter/r/aca169/32.png) [@Ryan\_HardballGames](https://qa.fmod.com/u/Ryan_HardballGames)
#### Post date: [October 31, 2023, 4:42pm UTC](https://qa.fmod.com/t/how-do-you-configure-the-starting-dsp-job-list-size/20824/1 "2023-10-31T16:42:32Z")

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Hey, I’ve recently made configuration changes to address several warnings being put out by FMOD, however one remains

> DSPJobList::addJob : DSP JobList expanding job from x entries to y entries.

Is there anyway of configuring the job list to start at a predefined size so I can avoid these warnings in my project?

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### Author: ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)
#### Post date: [November 3, 2023, 5:59am UTC](https://qa.fmod.com/t/how-do-you-configure-the-starting-dsp-job-list-size/20824/2 "2023-11-03T05:59:52Z")

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Hi,

What version of the FMOD integration are you using?

Would it be possible to expand on the configurations you have made?

This warning is logged when too many commands are being sent to the FMOD system, would it be possible to connect Live Update ([FMOD Studio | Live Update](https://fmod.com/docs/2.02/studio/editing-during-live-update.html#initializing-live-update-in-the-fmod-unity-integration)) and investigate if there is any unexpected behavior that is causing a large number of commands being sent to the FMOD system?

An option may be setting the `DSPBufferPoolSize` param in the `FMOD_ADVANCEDSETTINGS` ([FMOD Engine | Core API Reference - System](https://fmod.com/docs/2.02/api/core-api-system.html#fmod_advancedsettings))

Hope this helps!

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### Author: ![Ryan\_HardballGames](https://avatars.discourse-cdn.com/v4/letter/r/aca169/32.png) [@Ryan\_HardballGames](https://qa.fmod.com/u/Ryan_HardballGames)
#### Post date: [November 3, 2023, 11:02am UTC](https://qa.fmod.com/t/how-do-you-configure-the-starting-dsp-job-list-size/20824/3 "2023-11-03T11:02:27Z")

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Thank you for your response to my question. I have a follow-up question:

- You mentioned that the warning is logged when **too many** commands are being sent to the FMOD system. However, in another forum post [https://qa.fmod.com/t/warnings-when-running-the-game-in-unity-editor/20739](https://qa.fmod.com/t/warnings-when-running-the-game-in-unity-editor/20739), FMOD stated that the warning can also indicate that the mixer is particularly large or complex. Can you please clarify which of these scenarios is more likely to be the cause of the warning in my project?

fwiw we are not experiencing any audio issues (artifacting, latency, etc.)

I understand that it is difficult to provide specific advice without seeing my project or Profiler data. However, I would appreciate any additional information you can provide to help me understand the cause of the warning and how to address it.

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### Author: ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)
#### Post date: [November 9, 2023, 3:21am UTC](https://qa.fmod.com/t/how-do-you-configure-the-starting-dsp-job-list-size/20824/4 "2023-11-09T03:21:34Z")

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Apologies, you are correct.

The warning is about having lots of DSP happening on the mixer, and as long as it isn’t affecting performance it can safely be ignored. If you do start to experience performance issues please let us know. Other than setting the `DSPBufferPoolSize` there isn’t much more you can change.

Again, apologies for the confusion.

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### Author: ![brett](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/brett/32/261_2.png) [@brett](https://qa.fmod.com/u/brett)
#### Post date: [April 22, 2025, 4:52am UTC](https://qa.fmod.com/t/how-do-you-configure-the-starting-dsp-job-list-size/20824/5 "2025-04-22T04:52:11Z")

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For future readers of this thread the DSPBufferPoolSize setting is not related to DSPJobList.  
‘DSPJobList’ expansion is not configurable, the logging entry is for informational purposes only.

When the ‘DSPJobList’ expands - it is 1024 pointers (ie 1024 \* sizeof(void \*)) at a time so is not significantly large (in bytes) and will stop at the maximum job size depending on the complexity of your project.

If you use a pre-allocated memory pool with fmod it will not call any memory allocs in your own memory system.
