# How do you configure the starting DSP Job List Size?

**URL:** <https://qa.fmod.com/t/how-do-you-configure-the-starting-dsp-job-list-size/20824>\
**Category:** Unity\
**Created:** [October 31, 2023, 4:42pm UTC](https://qa.fmod.com/t/how-do-you-configure-the-starting-dsp-job-list-size/20824 "2023-10-31T16:42:32Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![Ryan\_HardballGames](https://avatars.discourse-cdn.com/v4/letter/r/aca169/32.png) [@Ryan\_HardballGames](https://qa.fmod.com/u/Ryan_HardballGames)\
**Post date:** [November 3, 2023, 11:02am UTC](https://qa.fmod.com/t/how-do-you-configure-the-starting-dsp-job-list-size/20824/3 "2023-11-03T11:02:27Z")

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Thank you for your response to my question. I have a follow-up question:

- You mentioned that the warning is logged when **too many** commands are being sent to the FMOD system. However, in another forum post [https://qa.fmod.com/t/warnings-when-running-the-game-in-unity-editor/20739](https://qa.fmod.com/t/warnings-when-running-the-game-in-unity-editor/20739), FMOD stated that the warning can also indicate that the mixer is particularly large or complex. Can you please clarify which of these scenarios is more likely to be the cause of the warning in my project?

fwiw we are not experiencing any audio issues (artifacting, latency, etc.)

I understand that it is difficult to provide specific advice without seeing my project or Profiler data. However, I would appreciate any additional information you can provide to help me understand the cause of the warning and how to address it.

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_[View the full topic](https://qa.fmod.com/t/how-do-you-configure-the-starting-dsp-job-list-size/20824)._
