# How to adjust FMOD VCA in Unity?

**URL:** <https://qa.fmod.com/t/how-to-adjust-fmod-vca-in-unity/13647>\
**Category:** FMOD Studio\
**Created:** [January 17, 2018, 12:50am UTC](https://qa.fmod.com/t/how-to-adjust-fmod-vca-in-unity/13647 "2018-01-17T00:50:37Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![spectralgeth](https://avatars.discourse-cdn.com/v4/letter/s/c6cbf5/32.png) [@spectralgeth](https://qa.fmod.com/u/spectralgeth)\
**Post date:** [January 17, 2018, 12:50am UTC](https://qa.fmod.com/t/how-to-adjust-fmod-vca-in-unity/13647/1 "2018-01-17T00:50:37Z")

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Is there a way to do this via script?

We’d like an audio slider in Unity to be able to adjust the volume of the VCA channels in Fmod Studio.

Thank you for your time!

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<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [January 18, 2018, 4:06am UTC](https://qa.fmod.com/t/how-to-adjust-fmod-vca-in-unity/13647/2 "2018-01-18T04:06:18Z")

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You can access VCA’s the same way as a bus:

`
string vcaPath = "vca:/VCA Name";
FMOD.Studio.VCA vca = FMODUnity.RuntimeManager.GetVCA(vcaPath);
vca.setVolume(volume);
`

[https://fmod.com/resources/documentation-api?page=content/generated/FMOD\_Studio\_VCA\_SetVolume.html#/](https://fmod.com/resources/documentation-api?page=content/generated/FMOD_Studio_VCA_SetVolume.html#/)
