# How to adjust volume of audio recording

**URL:** <https://qa.fmod.com/t/how-to-adjust-volume-of-audio-recording/14363>\
**Category:** FMOD Engine\
**Created:** [February 10, 2019, 9:35pm UTC](https://qa.fmod.com/t/how-to-adjust-volume-of-audio-recording/14363 "2019-02-10T21:35:36Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [February 15, 2019, 4:43am UTC](https://qa.fmod.com/t/how-to-adjust-volume-of-audio-recording/14363/2 "2019-02-15T04:43:58Z")

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1. There isn’t any way to control the volume when recording a sound, there is no processing involved just recording.

2. You can attach a DSP to either the Channel or ChannelGroup, not the sound itself.  
[https://fmod.com/resources/documentation-api?page=content/generated/FMOD\_Channel\_AddDSP.html#/](https://fmod.com/resources/documentation-api?page=content/generated/FMOD_Channel_AddDSP.html#/)

3. You could do that although you would have to treat it as a ring buffer.  
A better, lower latency, way of doing this would be to use a DSP and read from the incoming buffer into the DSP callback, then use [System::playDSP](https://fmod.com/resources/documentation-api?page=content/generated/FMOD_System_PlayDSP.html#/).  
We have an example of a custom DSP in our LowLevel API examples.

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