# How to create global volume settings

**URL:** <https://qa.fmod.com/t/how-to-create-global-volume-settings/17089>\
**Category:** Unity\
**Tags:** unity\
**Created:** [April 22, 2021, 8:39am UTC](https://qa.fmod.com/t/how-to-create-global-volume-settings/17089 "2021-04-22T08:39:39Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![RowelCaps](https://avatars.discourse-cdn.com/v4/letter/r/6bbea6/32.png) [@RowelCaps](https://qa.fmod.com/u/RowelCaps)\
**Post date:** [April 22, 2021, 8:39am UTC](https://qa.fmod.com/t/how-to-create-global-volume-settings/17089/1 "2021-04-22T08:39:39Z")

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Hello, I was wondering how will I setup my FMOD project so that I can control the BGM volume, Voice volume, etc.

As of now, I’m settings the parameter of each event that I played and I feel like there is a better way of doing this and I’m just not aware of it.

Is there a global parameter that will be set for all the events when it is played via script?

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**Author:** ![Alcibiade](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/alcibiade/32/4284_2.png) [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Post date:** [April 22, 2021, 10:02am UTC](https://qa.fmod.com/t/how-to-create-global-volume-settings/17089/2 "2021-04-22T10:02:23Z")

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Hi,  
This is usually done by grouping your events in different groups (ie Music, SFX, Ambient…) in the Mixer Routing view, then setting the overall levels in the Mixer view. The common practice, if you want to set those levels in the game’s UI is then to create VCA’s, which will be controlled by the game.
