# how to develop a plugin for fmod api

**URL:** <https://qa.fmod.com/t/how-to-develop-a-plugin-for-fmod-api/12476>\
**Category:** FMOD Engine\
**Created:** [May 2, 2016, 7:15am UTC](https://qa.fmod.com/t/how-to-develop-a-plugin-for-fmod-api/12476 "2016-05-02T07:15:39Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![wqchung](https://avatars.discourse-cdn.com/v4/letter/w/bb73d2/32.png) [@wqchung](https://qa.fmod.com/u/wqchung)\
**Post date:** [May 2, 2016, 7:15am UTC](https://qa.fmod.com/t/how-to-develop-a-plugin-for-fmod-api/12476/1 "2016-05-02T07:15:39Z")

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Dears,  
I want to develop a plugin for fmod api as oculus audio sdk. Do you have release the document about how to develop a plugin? thanks.

BR  
Jim Chung

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**Author:** ![brett](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/brett/32/261_2.png) [@brett](https://qa.fmod.com/u/brett)\
**Post date:** [May 2, 2016, 11:18am UTC](https://qa.fmod.com/t/how-to-develop-a-plugin-for-fmod-api/12476/2 "2016-05-02T11:18:17Z")

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Hi Jim,  
In the fmod examples folder, you can find some plugin examples.

For DSP plugins, please see this documentation topic [http://www.fmod.org/documentation/#content/generated/overview/plugin\_api\_dsp.html](http://www.fmod.org/documentation/#content/generated/overview/plugin_api_dsp.html)
