# How to disconnect FMOD from UE5

**URL:** <https://qa.fmod.com/t/how-to-disconnect-fmod-from-ue5/19154>\
**Category:** Unreal Engine\
**Created:** [August 18, 2022, 4:43am UTC](https://qa.fmod.com/t/how-to-disconnect-fmod-from-ue5/19154 "2022-08-18T04:43:09Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![jspurrier](https://avatars.discourse-cdn.com/v4/letter/j/c77e96/32.png) [@jspurrier](https://qa.fmod.com/u/jspurrier)\
**Post date:** [August 18, 2022, 4:43am UTC](https://qa.fmod.com/t/how-to-disconnect-fmod-from-ue5/19154/1 "2022-08-18T04:43:09Z")

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So I recently attempted to setup the FMOD integration with UE5 and I went to Help → Validate FMOD then selected a .fspro file. Turns out that it was a backup project file, and the current .fspro file was never checked into the project’s source control. So now every time I launch the UE5 editor it attempts to delete a bunch of FMOD assets it doesn’t know about. Now I’m just trying to disconnect that connection I made but can’t figure it out for the life of me. There doesn’t seem to be a Project Setting or anything in any configs as far as I can tell. Any help would be greatly appreciated because I’ve been without sounds now in the editor for days.

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**Author:** ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)\
**Post date:** [August 23, 2022, 12:36am UTC](https://qa.fmod.com/t/how-to-disconnect-fmod-from-ue5/19154/2 "2022-08-23T00:36:05Z")

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You can try deleting everything in your “ **Content/FMOD** ” directory, then go into your FMOD Studio project and clear the build path in _Edit\>Preferences\>Build\>Built banks output directory_. After that you should be able to run _Help\>Validate FMOD_ in UE again.
