# How to do audio calibration?

**URL:** <https://qa.fmod.com/t/how-to-do-audio-calibration/23740>\
**Category:** Unity\
**Tags:** unity\
**Created:** [December 1, 2025, 6:13pm UTC](https://qa.fmod.com/t/how-to-do-audio-calibration/23740 "2025-12-01T18:13:44Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [December 10, 2025, 12:48am UTC](https://qa.fmod.com/t/how-to-do-audio-calibration/23740/2 "2025-12-10T00:48:22Z")

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Hi,

Unfortunately, we do not have a _best practice_ for audio calibration as it will wildly vary depending on your game. Some forums that discuss similar topics can be found here:

- [Sync actions to audio in a rhythm game](https://qa.fmod.com/t/sync-actions-to-audio-in-a-rhythm-game/22135)
- [GetTimelinePosition accuracy for rhythm game](https://qa.fmod.com/t/gettimelineposition-accuracy-for-rhythm-game/20202)
- [How to get an accurate timeline position](https://qa.fmod.com/t/how-to-get-an-accurate-timeline-position/22650)
- [How can I determine how on-beat an input is in Unity? (with no delay)](https://qa.fmod.com/t/how-can-i-determine-how-on-beat-an-input-is-in-unity-with-no-delay/22767)
- [Rythm game and latency](https://qa.fmod.com/t/rythm-game-and-latency/20973)

An option may be reaching out to the devs directly or posting on their social forums.

Thank you for reaching out. If you do find an possible implementation we will be happy to assist 🙂

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_[View the full topic](https://qa.fmod.com/t/how-to-do-audio-calibration/23740)._
