# How to dynamically control instance limitations

**URL:** <https://qa.fmod.com/t/how-to-dynamically-control-instance-limitations/21092>\
**Category:** FMOD Studio\
**Tags:** unity\
**Created:** [January 12, 2024, 7:24pm UTC](https://qa.fmod.com/t/how-to-dynamically-control-instance-limitations/21092 "2024-01-12T19:24:35Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![dietrich989](https://avatars.discourse-cdn.com/v4/letter/d/e8c25b/32.png) [@dietrich989](https://qa.fmod.com/u/dietrich989)\
**Post date:** [January 12, 2024, 7:24pm UTC](https://qa.fmod.com/t/how-to-dynamically-control-instance-limitations/21092/1 "2024-01-12T19:24:35Z")

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Hi guys!  
I’m working in a racing game with a split screen mode, and I’m trying to make a separate mix for the game using a snapshot. I Would like to limit instances on a group bus level, as some sounds need to be phased out when playing with 4 players. So far I cant find a way to dynamically adjust instance limitations. Is there a way to do this, and is a snapshot the recommended way to make a separate game mix for something like split screen?

Thanks!

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**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [January 15, 2024, 7:08am UTC](https://qa.fmod.com/t/how-to-dynamically-control-instance-limitations/21092/2 "2024-01-15T07:08:30Z")

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As of the time of writing (January of 2024), FMOD Studio does not support dynamic instance limiting.

That being said, I suspect you don’t actually need it. FMOD Studio has a variety of features designed to support splitscreen multiplayer gaming. Have you tried creating multiple listeners and relying on event priority to ensure that less-essential event instances are stolen first when a large number of event instances are playing?
