# How to find fmod events playing in a level UE4

**URL:** <https://qa.fmod.com/t/how-to-find-fmod-events-playing-in-a-level-ue4/18113>\
**Category:** Unreal Engine\
**Tags:** ue4, cpp\
**Created:** [December 17, 2021, 7:05pm UTC](https://qa.fmod.com/t/how-to-find-fmod-events-playing-in-a-level-ue4/18113 "2021-12-17T19:05:26Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![zackregansounds](https://avatars.discourse-cdn.com/v4/letter/z/b5e925/32.png) [@zackregansounds](https://qa.fmod.com/u/zackregansounds)\
**Post date:** [December 17, 2021, 7:05pm UTC](https://qa.fmod.com/t/how-to-find-fmod-events-playing-in-a-level-ue4/18113/1 "2021-12-17T19:05:27Z")

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I am trying to find all fmod events that are playing within a radius of the player in Unreal through C++. I am working on audio occlusion because the built in one with unreal is not the best. The only thing I was able to find was find event instance but you have to put in a specific even name. I need to find any event instance

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**Author:** ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)\
**Post date:** [December 20, 2021, 11:24pm UTC](https://qa.fmod.com/t/how-to-find-fmod-events-playing-in-a-level-ue4/18113/2 "2021-12-20T23:24:32Z")

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Presuming you have a list of Actors containing event instances, I think you would just need to do a linear search for Actors with a Location within your player’s radius that return [`FMOD_STUDIO_PLAYBACK_PLAYING`](https://fmod.com/resources/documentation-api?version=2.02&page=studio-api-common.html#fmod_studio_playback_state) from [`EventInstance::getPlaybackState`](https://fmod.com/resources/documentation-api?version=2.02&page=studio-api-eventinstance.html#studio_eventinstance_getplaybackstate).
