# How to get all wav-names of given event's-GUID

**URL:** <https://qa.fmod.com/t/how-to-get-all-wav-names-of-given-events-guid/21276>\
**Category:** Unity\
**Created:** [February 22, 2024, 10:06pm UTC](https://qa.fmod.com/t/how-to-get-all-wav-names-of-given-events-guid/21276 "2024-02-22T22:06:18Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Rodgers22](https://avatars.discourse-cdn.com/v4/letter/r/7ab992/32.png) [@Rodgers22](https://qa.fmod.com/u/Rodgers22)\
**Post date:** [February 22, 2024, 10:06pm UTC](https://qa.fmod.com/t/how-to-get-all-wav-names-of-given-events-guid/21276/1 "2024-02-22T22:06:18Z")

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Hello, is it possible to get a list of all wav-names that consist of the given GUID?  
Tried"  
FMOD.Studio.EVENT\_CALLBACK\_TYPE.SOUND\_PLAYED  
FMOD.Studio.EVENT\_CALLBACK\_TYPE.SOUND\_STOPPED"

- doesn’t work because all sounds of event is looped and plays simultaneously.  
thank you.

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**Author:** ![Leah\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/leah_fmod/32/3685_2.png) [@Leah\_FMOD](https://qa.fmod.com/u/Leah_FMOD)\
**Post date:** [February 29, 2024, 1:28am UTC](https://qa.fmod.com/t/how-to-get-all-wav-names-of-given-events-guid/21276/2 "2024-02-29T01:28:26Z")

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No, it’s not directly possible at runtime. Your best bet is to use the callbacks you’ve listed at runtime, or to create a script to export that information from Studio to file, and then parse it in Unity.

Can I get you to elaborate on why exactly you need the names of all assets being played by a given event? I may be able to suggest something that better fits what you’re trying to accomplish.
