# How to get current active device name

**URL:** <https://qa.fmod.com/t/how-to-get-current-active-device-name/17867>\
**Category:** Unreal Engine\
**Created:** [October 29, 2021, 1:43pm UTC](https://qa.fmod.com/t/how-to-get-current-active-device-name/17867 "2021-10-29T13:43:40Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![SzymonOz](https://avatars.discourse-cdn.com/v4/letter/s/ed655f/32.png) [@SzymonOz](https://qa.fmod.com/u/SzymonOz)\
**Post date:** [October 29, 2021, 1:43pm UTC](https://qa.fmod.com/t/how-to-get-current-active-device-name/17867/1 "2021-10-29T13:43:40Z")

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Is there a way to get current active device name/index?

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**Author:** ![richard\_simms](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/richard_simms/32/261_2.png) [@richard\_simms](https://qa.fmod.com/u/richard_simms)\
**Post date:** [November 1, 2021, 4:35am UTC](https://qa.fmod.com/t/how-to-get-current-active-device-name/17867/2 "2021-11-01T04:35:26Z")

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You can use `System::getDriver()` to retrieve the currently used output device index and `System::getDriverInfo()` to get all its info.

[https://www.fmod.com/resources/documentation-api?version=2.02&page=core-api-system.html#system\_getdriver](https://www.fmod.com/resources/documentation-api?version=2.02&page=core-api-system.html#system_getdriver)

[https://www.fmod.com/resources/documentation-api?version=2.02&page=core-api-system.html#system\_getdriverinfo](https://www.fmod.com/resources/documentation-api?version=2.02&page=core-api-system.html#system_getdriverinfo)
