# How to get PCM data after dsp processing

**URL:** https://qa.fmod.com/t/how-to-get-pcm-data-after-dsp-processing/16106
**Category:** Unity
**Created:** [August 22, 2020, 1:08pm UTC](https://qa.fmod.com/t/how-to-get-pcm-data-after-dsp-processing/16106 "2020-08-22T13:08:45Z")
**Posts on this page:** 1
**Showing post:** 4

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### Author: ![mathew](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/mathew/32/431_2.png) [@mathew](https://qa.fmod.com/u/mathew)
#### Post date: [August 24, 2020, 5:25am UTC](https://qa.fmod.com/t/how-to-get-pcm-data-after-dsp-processing/16106/4 "2020-08-24T05:25:48Z")

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Yes, the idea is you use the custom DSP to read the sample data.

I’ve locked this thread as a duplicate of [Get sound data after dsp processing](https://qa.fmod.com/t/get-sound-data-after-dsp-processing/16089/3).

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_[View the full topic](https://qa.fmod.com/t/how-to-get-pcm-data-after-dsp-processing/16106)._
